Please or Register to create posts and topics.

AiCreation's Portal 2 mod, open for map submissions

PreviousPage 3 of 4Next
MasterLagger wrote:
BenVlodgi wrote:
MasterLagger wrote:
Ok, because it might be a week or two, before I can upload the map to your site/email/etc.

@MasterLagger: That's fine, when ever you finish it, and if you fix things after you've sent it in, that's fine just send the revised version, and specify that its the same map... even though we will probably notice there is a duplicate :)

Actually, my map is already done, I'm just on vacation. Don't worry about glitches, I tested it several times to find any. But there is more than one way to solve the puzzles even though the map is a little on the short side.

That's fine, as long as it is of good quality, we can probably use it, have a great vacation!



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

An Update is, we've received 6 chambers so far, and have been converting the first 2 already



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

Still on vacation, maybe 2 weeks left. BTW you might want to click the edit button by your post so you can add stuff to it. The admin has a policy against "double posting," which is posting twice in a row. Just to let you know.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
Quote:
By submitting content to AiCreation, you are hereby giving us the right to modify and publish the content, AiCreation does not "owe" you anything except to mention your name(username) in the credits.

Even if you might not believe it yourself and you think you're just involving the community to make a huge map pack/mod, you're just being lazy and stealing people's work. You know how many people zone out or just quit the game during the credits? There's no way people will be able to connect a map name to the actual map considering the dozens of maps you'll have. Where will the line be drawn between what you did to our maps? This is really just, "We really don't have enough ideas to make a decent mod so let's just have everyone else submit some maps and we'll throw it in with our maps and make a huge mod!"

There won't be any clear indication as to which maps were created by AiCreation and which maps were created by users and that's the scary part.

I can see you don't think this is a problem but I suggest you just pick up a handful of good mappers and really make them part of the team instead of just slapping their names in some credits no one will read.

If people want to join the team they can.
and yes, I think I've stated that we are running out of puzzle ideas.
To be honest I don't even know who made the map-packs that I've played... that really isn't that important to me...all I remember is that I sure loved "Portal: Prelude", and "Portal TFV" for portal 1, because they were all quality maps, put together with a story... I'd rather have that, than play a whole bunch of single chamber puzzles, with no story.



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
raulness wrote:
Quote:
By submitting content to AiCreation, you are hereby giving us the right to modify and publish the content, AiCreation does not "owe" you anything except to mention your name(username) in the credits.

Even if you might not believe it yourself and you think you're just involving the community to make a huge map pack/mod, you're just being lazy and stealing people's work. You know how many people zone out or just quit the game during the credits? There's no way people will be able to connect a map name to the actual map considering the dozens of maps you'll have. Where will the line be drawn between what you did to our maps? This is really just, "We really don't have enough ideas to make a decent mod so let's just have everyone else submit some maps and we'll throw it in with our maps and make a huge mod!"

There won't be any clear indication as to which maps were created by AiCreation and which maps were created by users and that's the scary part.

I can see you don't think this is a problem but I suggest you just pick up a handful of good mappers and really make them part of the team instead of just slapping their names in some credits no one will read.

Well, a decent good reason to have maps made by different people (excellent and amateur) in a mod/map pack is that the maps don't end up repetitive. A lot of people (including myself) have made maps that end up repeating a certain element in a map pack. BTW some people do actually look at the credits, not everyone, but still. As long as you make credits that include the map titles and the people who made them next to it, you have my support.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

When will this mod be released?

It won't.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.

Not. Necessarily; their last update was 23 hours ago. Then again...

Image
ImageImageImageImage
RancorMan wrote:
When will this mod be released?

Well obviously as soon as possible, but we don't want to cut any corners, we want this to be the best possible experience you can get from anything short of the actual game.
We were thinking sometime around Chr?stmas 2011, but to be honest we have still got lots more work to get done, and as I've said before, we are running out of puzzle ideas, which is why we are allowing you to submit chambers for us to incorporate into the mod.
If you want to work with us on some of the mod, contact me directly at

Spoiler
benvlodgi@gmail.com



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
PreviousPage 3 of 4Next