Adhesion/Reflection Gel?

Quote from msleeper on May 18, 2012, 9:41 pmMy philosophy is: what's the point in making something if you aren't going to share it.
My philosophy is: what's the point in making something if you aren't going to share it.
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Quote from SpAM_CAN on May 19, 2012, 4:38 amYeah, I feel the same way. I'd love to see how he did the Adhesion gel, even if I don't use it in anything
Yeah, I feel the same way. I'd love to see how he did the Adhesion gel, even if I don't use it in anything
Quote from FelixGriffin on May 19, 2012, 1:18 pmIs there a way to detect this gel in a script? I've been playig with the Sendificator, making it send Frankenturrets and Bumbleballs, and I found that its laser stops when it hits reflection gel.
Is there a way to detect this gel in a script? I've been playig with the Sendificator, making it send Frankenturrets and Bumbleballs, and I found that its laser stops when it hits reflection gel.
Quote from spongylover123 on May 19, 2012, 9:28 pmonly gel bombs can be detected, as physics objects.
you use triggers to detect them.
only gel bombs can be detected, as physics objects.
you use triggers to detect them.
Quote from HMW on May 20, 2012, 11:25 amFelixGriffin wrote:Is there a way to detect this gel in a script? I've been playig with the Sendificator, making it send Frankenturrets and Bumbleballs, and I found that its laser stops when it hits reflection gel.I have no idea. I haven't seen any API for getting the surface type of a wall, so I doubt that it's possible.
I have no idea. I haven't seen any API for getting the surface type of a wall, so I doubt that it's possible.
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Quote from Groxkiller585 on May 20, 2012, 5:27 pmspongylover123 wrote:Groxkiller585 wrote:lpfreaky90 wrote:The adhesion somewhat works but can cause complete loss of orientation, which can get people really sickThe gel is completely broken as of dlc2: VALVe replaced Sticky Gel's ID with reflecto-gel, so now TWO ids point to reflecto-gel and none point to sticky gel. (BTW, omni's method would still work. I know it, but I can't tell anyone how, because i'm not sure if he'd mind given it's been awhile. )
Let me guess, it's modifying the current client.dll or adding a texture Valve didn't add to the game.
No, it is much, much simpler than that...
..but again, I can't say, because I'm not sure if he wants me too. I'll ask though.

The gel is completely broken as of dlc2: VALVe replaced Sticky Gel's ID with reflecto-gel, so now TWO ids point to reflecto-gel and none point to sticky gel. (BTW, omni's method would still work. I know it, but I can't tell anyone how, because i'm not sure if he'd mind given it's been awhile. )
Let me guess, it's modifying the current client.dll or adding a texture Valve didn't add to the game.
No, it is much, much simpler than that...
..but again, I can't say, because I'm not sure if he wants me too. I'll ask though.


Quote from msleeper on May 20, 2012, 6:19 pmThen shut up about it if you two are going to be 2kool to share with class.
Then shut up about it if you two are going to be 2kool to share with class.
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Quote from kariko on May 20, 2012, 6:21 pmI dunno, if I found or created something interesting, I'd release it to the community right away or ASAP. I even thought of an "Aperture Innovators Initiative" where people could trade/create new elements for mapping (if only I was awesome at Hammer...I have so much ideas that I can't create). We would also take less experienced people's ideas and try to teach them how to make what they want. I guess it's cause I want that to exist already. Oh well, I can dream. And practice. And dream of practicing.
I dunno, if I found or created something interesting, I'd release it to the community right away or ASAP. I even thought of an "Aperture Innovators Initiative" where people could trade/create new elements for mapping (if only I was awesome at Hammer...I have so much ideas that I can't create). We would also take less experienced people's ideas and try to teach them how to make what they want. I guess it's cause I want that to exist already. Oh well, I can dream. And practice. And dream of practicing.
Now let's solve this thing! ^^
Quote from FelixGriffin on May 20, 2012, 7:46 pmkariko wrote:I dunno, if I found or created something interesting, I'd release it to the community right away or ASAP. I even thought of an "Aperture Innovators Initiative" where people could trade/create new elements for mapping (if only I was awesome at Hammer...I have so much ideas that I can't create). We would also take less experienced people's ideas and try to teach them how to make what they want. I guess it's cause I want that to exist already. Oh well, I can dream. And practice. And dream of practicing.That would be really cool...maybe it could be implemented with instances and the editoritems.txt, then using puzzle creator? If there were a program to read in zip files containing an instance and an editoritems keyvalue, possibly...
groxkiller wrote:No, it is much, much simpler than that...Dropping a trigger_once parented to a func_physbox as well, which would affect anything that it hit, maybe? Let's keep randomly guessing, eventually we might get it.
That would be really cool...maybe it could be implemented with instances and the editoritems.txt, then using puzzle creator? If there were a program to read in zip files containing an instance and an editoritems keyvalue, possibly...
Dropping a trigger_once parented to a func_physbox as well, which would affect anything that it hit, maybe? Let's keep randomly guessing, eventually we might get it.
Quote from Omnicoder on May 20, 2012, 7:59 pmI'm unsure whether or not it's going to be released, it's quite difficult to map for and occasionally a bit buggy. And you likely won't guess how it works, it's not really optimal. I'm still looking to see if there is a better way to do it.
I'm unsure whether or not it's going to be released, it's quite difficult to map for and occasionally a bit buggy. And you likely won't guess how it works, it's not really optimal. I'm still looking to see if there is a better way to do it.