A math counter that cannot count
Quote from Lpfreaky90 on July 26, 2012, 6:13 pmvmf > bsp if it comes to finding problems
vmf > bsp if it comes to finding problems
Quote from Skotty on July 27, 2012, 8:30 amI found the possible mistake just by counting the inputs of the math_counter.
trigger_clease11 has the Add 1 output twice.The cubes are spawning at some other position because env_entity_maker is moving them.
It uses the cubes position relative to the point_template, but if the entity_maker is moved, it also moves them.
I don't see any reason why you would need a env_entity_maker here, they are just for parenting spawns to something, or giving them speed. Just trigger the template itself with "ForceSpawn".And because all cubes will hit their target now, you should remove all unnecessary cubes, 240 are really a lot.
You can also safe a lot of brushes. Just make these triggers surrounding a turret one brush, not a hollow one consisting out of 5 brushes. Because you don't have the NPC flag enabled, nothing should happen. If it still triggers the trigger, just use filter_class.
I found the possible mistake just by counting the inputs of the math_counter.
trigger_clease11 has the Add 1 output twice.
The cubes are spawning at some other position because env_entity_maker is moving them.
It uses the cubes position relative to the point_template, but if the entity_maker is moved, it also moves them.
I don't see any reason why you would need a env_entity_maker here, they are just for parenting spawns to something, or giving them speed. Just trigger the template itself with "ForceSpawn".
And because all cubes will hit their target now, you should remove all unnecessary cubes, 240 are really a lot.
You can also safe a lot of brushes. Just make these triggers surrounding a turret one brush, not a hollow one consisting out of 5 brushes. Because you don't have the NPC flag enabled, nothing should happen. If it still triggers the trigger, just use filter_class.
Quote from Fracture on July 27, 2012, 5:08 pmWell that makes sense now. Don't know how i added the output twice, probably by accident. I also didn't know templates could also spawn. The arrangements of the cubes was just put in there for this test to see what wasn't working. The final map actually utilizes one cube at a time, mounted to a makeshift cannon
Well that makes sense now. Don't know how i added the output twice, probably by accident. I also didn't know templates could also spawn. The arrangements of the cubes was just put in there for this test to see what wasn't working. The final map actually utilizes one cube at a time, mounted to a makeshift cannon