Quote from
Fracture on July 26, 2012, 3:54 am
My minigame is supposed to end after 15 triggers are set off that each add one number to a mathcounter set to go off at the number 15. For some reason it goes off at 14 instead. I have tested it over and over again and it does the same thing every time.
Thoughts?
My minigame is supposed to end after 15 triggers are set off that each add one number to a mathcounter set to go off at the number 15. For some reason it goes off at 14 instead. I have tested it over and over again and it does the same thing every time.
Thoughts?
Just when I think I understand the system, it changes on me.
Quote from
Fracture on July 26, 2012, 12:29 pm
yup. i looked everything over, it doesn't have too many or too few inputs, the correct numbers are being added. And I know the final trigger wasn't set off because it does a few other things too. I don't get what is wrong
yup. i looked everything over, it doesn't have too many or too few inputs, the correct numbers are being added. And I know the final trigger wasn't set off because it does a few other things too. I don't get what is wrong
Just when I think I understand the system, it changes on me.
Quote from
Fracture on July 26, 2012, 1:17 pm
Alexander Bell wrote:
If its going off one too soon, why not try changing 15 to 16?
not sure if good idea...
but why dont you all take a look. I extracted the parts that effect the end of the game and placed it in a new vmf.
Alexander Bell wrote:
If its going off one too soon, why not try changing 15 to 16?
not sure if good idea...
but why dont you all take a look. I extracted the parts that effect the end of the game and placed it in a new vmf.
Just when I think I understand the system, it changes on me.
Quote from
Fracture on July 26, 2012, 4:55 pm
wait.... lemme check what i just did.
Okay i think i removed the turret ammo this time. 
What you had to do was kill the turrets to win the game. The cubes keep spawning away from where they are aligned in the vmf. I don't know why the hell that always happen. But you can just enter noclip and toss the cubes at them. They are set to explode. once all 15 are dead the vacuum tube is supposed to rise upwards. But this happens when only 14 die
I will come back later to double check this. I gotta go to work
wait.... lemme check what i just did.
Okay i think i removed the turret ammo this time. 
What you had to do was kill the turrets to win the game. The cubes keep spawning away from where they are aligned in the vmf. I don't know why the hell that always happen. But you can just enter noclip and toss the cubes at them. They are set to explode. once all 15 are dead the vacuum tube is supposed to rise upwards. But this happens when only 14 die
I will come back later to double check this. I gotta go to work
Just when I think I understand the system, it changes on me.