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A math counter that cannot count

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My minigame is supposed to end after 15 triggers are set off that each add one number to a mathcounter set to go off at the number 15. For some reason it goes off at 14 instead. I have tested it over and over again and it does the same thing every time.

Thoughts?

Just when I think I understand the system, it changes on me.

Do you have:
* initial value 0
* Max value 15
* OnHitMax (do stuff)

Only 15 inputs that say add 1?
Not accidentally two times add 1 or add 2 somewhere?

yup. i looked everything over, it doesn't have too many or too few inputs, the correct numbers are being added. And I know the final trigger wasn't set off because it does a few other things too. I don't get what is wrong

Just when I think I understand the system, it changes on me.

upload your vmf and I can take a look:)

If its going off one too soon, why not try changing 15 to 16?

Alexander Bell wrote:
If its going off one too soon, why not try changing 15 to 16?

because it's often better to solve the problem rather then working around it.

Alexander Bell wrote:
If its going off one too soon, why not try changing 15 to 16?

not sure if good idea...

but why dont you all take a look. I extracted the parts that effect the end of the game and placed it in a new vmf.

Just when I think I understand the system, it changes on me.

Somehow this is a joke or you just uploaded something that isn't any help for us to help you.

http://www.youtube.com/watch?v=DCaXycaYDhQ

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wait.... lemme check what i just did.

Okay i think i removed the turret ammo this time. :P

What you had to do was kill the turrets to win the game. The cubes keep spawning away from where they are aligned in the vmf. I don't know why the hell that always happen. But you can just enter noclip and toss the cubes at them. They are set to explode. once all 15 are dead the vacuum tube is supposed to rise upwards. But this happens when only 14 die

I will come back later to double check this. I gotta go to work

Just when I think I understand the system, it changes on me.
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