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7 Sins of Map Design.

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yishbarr wrote:
Don't use one trigger multiple for 2 sides of the door with fire once only, because, if you walk away from the trigger, you're stuck. Don't use wall textures on floors. Don't use textures that don't fit you're environment.

Oh yeah, I forgot where the tracks were on this thread.

Anyway, here's another to add to the list of symptoms: maps that consist entirely of frustrating flings. This can affect even the best mappers, and yet some people like this practice. Actually, before we have the debate about that opinion, I'll start a new thread for it:

Here.

Seeing the Logic?

Did you know that American English isn't even my first language? It's actually [spoiler]British English[/spoiler]
Released maps of note:
[spoiler]Versatile Diversity
L-Circuts[/spoiler]
AntiVector wrote:
I can think of ONE instance where that worked: Anyone remember Hetzchase Nailway? It worked there, but because that mod was already an acid tri-

woah, hold on there- hetzchase nailway was awsome. i think the surrealism in it was what made it awsome. even without the weirdness, though, i think combine attempting to overtake aperture is awsome. when i played it, i didn't even think of them as combine, but rather, black mesa people had somehow taken control of the combine and were trying to finish aperture off.

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Im blue, a Clean Christian Furry with Autism.
tile wrote:
AntiVector wrote:
I can think of ONE instance where that worked: Anyone remember Hetzchase Nailway? It worked there, but because that mod was already an acid tri-

woah, hold on there- hetzchase nailway was awsome. i think the surrealism in it was what made it awsome.

Might want to read the rest of the thread here, bud.

Seeing the Logic?

Did you know that American English isn't even my first language? It's actually [spoiler]British English[/spoiler]
Released maps of note:
[spoiler]Versatile Diversity
L-Circuts[/spoiler]

When someone exports a PETI map and places a vine in a corner or a mossy overlay in one area and calls their map overgrown

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb

I hate those maps... They're not even trying to make it look overgrown in THEIR perspective.

...Misaligned Textures gets a point and yet 1000's of Misaligned textures in Portal:Still Alive and Portal 2

Image Portal Dreams Mod... It's going to be refreshing, Like lemonade... Mmmm don't make me thirsty,
Image

Sometimes, it's OK to have missaligned textures but in a few cases only.

Behind the scenes environments only with two small chambers with their arms flipped the wrong way.

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb
Arachnaphob wrote:
When someone exports a PETI map and places a vine in a corner or a mossy overlay in one area and calls their map overgrown

So much this.

Making an entire moddb project as your first mappack that includes poor mapping.

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