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7 Sins of Map Design.

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josepezdj wrote:
WinstonSmith wrote:
CamBen wrote:
would indeed be

You say that as though it hasn't happened.

:-|

Really? In a Portal map? Pictures PLEASE :D ... or better, links!

There was some mod called Portal-Life that just added HL2 ragdolls to all the Portal maps without changing anything. It looked ugly and all the prop_ragdolls made the map start to lag if you shot a portal. :P

No offense, Seaal, if you're here, but it wasn't a very good mod.

Falsi sumus crusto!
FelixGriffin wrote:
There was some mod called Portal-Life that just added HL2 ragdolls to all the Portal maps without changing anything. It looked ugly and all the prop_ragdolls made the map start to lag if you shot a portal. :P

No offense, Seaal, if you're here, but it wasn't a very good mod.

O_o

OMG!! MY EYES!!! >.<

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

I literally loled when I read this... well done sir



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

My first experience of HL2 was near the end of Portal: Prelude. Now that there, with those manhacks, was one of the scariest shits I have ever played with.

Current Community Contributor status: not a community contributor. Lost it. :(
RubbishyUsername wrote:
Now that there, with those manhacks, was one of the scariest shits I have ever played with.

Haha, Me? perfectly :lol:

Really? I don't remember any manhacks in Portal Prelude...weren't the enemies in the ending rocket turrets?

Falsi sumus crusto!

Hmm, i remember (played that a LONG time ago) these manhacks, theyre coming when you defeated Glados

Hetzchase nailway is great, but I don't understand the storyline.

yishbarr wrote:
Hetzchase nailway is great, but I don't understand the storyline.

The thing about Hetzchase is that there really is no storyline. There was supposed to be this huge ambitious multiple-universe multiple-storyline plot, and Ian Boswell worked on disparate bits of this, but the Nailway he actually released stitched the parts he worked on together. This had a beneficial (but presumably unintended) side effect: it was completely unpredictable in an extremely engaging way. I kept playing just to see what crazy situation and setting I would be thrown into next.

Seeing the Logic?

Did you know that American English isn't even my first language? It's actually [spoiler]British English[/spoiler]
Released maps of note:
[spoiler]Versatile Diversity
L-Circuts[/spoiler]

Don't use one trigger multiple for 2 sides of the door with fire once only, because, if you walk away from the trigger, you're stuck. Don't use wall textures on floors. Don't use textures that don't fit you're environment.

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