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Your best mapping gotchas/errors

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TheTestmasterSphere wrote:
On my WIP Map I dropped a turret down my bottomless pit on the map...
It didn't get destroyed.

That's not a problem if you put a trigger_multiple with the kill !activator.

TheTestmasterSphere wrote:
On my WIP Map I dropped a turret down my bottomless pit on the map...
It didn't get destroyed.

"Hmm my map now looks like bts. Now GLaDOS InGame will now it and will kill the cubes and turrets automatically"

yishbarr wrote:
TheTestmasterSphere wrote:
On my WIP Map I dropped a turret down my bottomless pit on the map...
It didn't get destroyed.

That's not a problem if you put a trigger_multiple with the kill !activator.

I every once in a while "accidentally" console-kill the enemy player in coop. Resulting in a dc :thumbup:

Once i had an almost finished map that was getting random leaks and was not compiling, i was (more :lol: ) noobish at time and discarded without even make a quick search in google about what it was.. Last saturday i was having the same problem with the current version of map 4 of tlfs.. i did a quick search here i discovered that was because of this little guy here..

Image

:notwant: :notwant: :notwant: :notwant: :notwant: :notwant: :notwant: :notwant: :notwant: :notwant: :notwant: :notwant:

Level designer, 3D modeler, texture artist ,environment artist.
Sejievan wrote:
Image

Ahh this red R made me to dont map for a month, im glad about that i today now why :D :notwant:

The Red Circle is Satan's gift to Source developers.

Dr.Toaster Waffles wrote:
The Red Circle is Satan's gift to Source developers.

Absolutely...plus, it's so easy to turn it on by accident - the hotkey is just 'c'. Not 'Shift + c', or anything you'd have to go out of your way to do, just one key.

ImageImage

Wait, I thought that radius culling is normal. That red globe boundary around my map. I tried disabling it and hammer ran much faster than usual. Does that mean my maps are damaged? And I don't need to worry about the globe?

yishbarr wrote:
Wait, I thought that radius culling is normal. That red globe boundary around my map. I tried disabling it and hammer ran much faster than usual. Does that mean my maps are damaged? And I don't need to worry about the globe?

No no, your maps aren't damaged, i can promise that ;)

But same here, it is just lagging if i turn it on. Dont know why, but isnt it supposed to 'help'?

"Help" someone who goes to far I guess.

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