Your best mapping gotchas/errors

Quote from Gemarakup on December 9, 2013, 10:54 amTheTestmasterSphere wrote:On my WIP Map I dropped a turret down my bottomless pit on the map...
It didn't get destroyed.That's not a problem if you put a trigger_multiple with the kill !activator.
It didn't get destroyed.
That's not a problem if you put a trigger_multiple with the kill !activator.
Quote from User on December 9, 2013, 1:47 pmTheTestmasterSphere wrote:On my WIP Map I dropped a turret down my bottomless pit on the map...
It didn't get destroyed."Hmm my map now looks like bts. Now GLaDOS InGame will now it and will kill the cubes and turrets automatically"
It didn't get destroyed.
"Hmm my map now looks like bts. Now GLaDOS InGame will now it and will kill the cubes and turrets automatically"
Quote from Lpfreaky90 on December 9, 2013, 5:52 pmyishbarr wrote:TheTestmasterSphere wrote:On my WIP Map I dropped a turret down my bottomless pit on the map...
It didn't get destroyed.That's not a problem if you put a trigger_multiple with the kill !activator.
I every once in a while "accidentally" console-kill the enemy player in coop. Resulting in a dc
It didn't get destroyed.
That's not a problem if you put a trigger_multiple with the kill !activator.
I every once in a while "accidentally" console-kill the enemy player in coop. Resulting in a dc

Quote from Sejievan on December 9, 2013, 8:58 pmOnce i had an almost finished map that was getting random leaks and was not compiling, i was (more
) noobish at time and discarded without even make a quick search in google about what it was.. Last saturday i was having the same problem with the current version of map 4 of tlfs.. i did a quick search here i discovered that was because of this little guy here..
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Once i had an almost finished map that was getting random leaks and was not compiling, i was (more ) noobish at time and discarded without even make a quick search in google about what it was.. Last saturday i was having the same problem with the current version of map 4 of tlfs.. i did a quick search here i discovered that was because of this little guy here..
Quote from User on December 10, 2013, 1:46 amSejievan wrote:Ahh this red R made me to dont map for a month, im glad about that i today now why
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Ahh this red R made me to dont map for a month, im glad about that i today now why
Quote from Dafflewoctor on December 10, 2013, 7:08 amThe Red Circle is Satan's gift to Source developers.
The Red Circle is Satan's gift to Source developers.
Quote from srs bsnss on December 10, 2013, 10:46 amDr.Toaster Waffles wrote:The Red Circle is Satan's gift to Source developers.Absolutely...plus, it's so easy to turn it on by accident - the hotkey is just 'c'. Not 'Shift + c', or anything you'd have to go out of your way to do, just one key.
Absolutely...plus, it's so easy to turn it on by accident - the hotkey is just 'c'. Not 'Shift + c', or anything you'd have to go out of your way to do, just one key.

Quote from Gemarakup on December 11, 2013, 1:00 pmWait, I thought that radius culling is normal. That red globe boundary around my map. I tried disabling it and hammer ran much faster than usual. Does that mean my maps are damaged? And I don't need to worry about the globe?
Wait, I thought that radius culling is normal. That red globe boundary around my map. I tried disabling it and hammer ran much faster than usual. Does that mean my maps are damaged? And I don't need to worry about the globe?
Quote from User on December 11, 2013, 2:33 pmyishbarr wrote:Wait, I thought that radius culling is normal. That red globe boundary around my map. I tried disabling it and hammer ran much faster than usual. Does that mean my maps are damaged? And I don't need to worry about the globe?No no, your maps aren't damaged, i can promise that
But same here, it is just lagging if i turn it on. Dont know why, but isnt it supposed to 'help'?
No no, your maps aren't damaged, i can promise that
But same here, it is just lagging if i turn it on. Dont know why, but isnt it supposed to 'help'?