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Worn out custom signage for destroyed maps

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UnlitGeneric? I made them using the LightmappedGeneric shader. And they glow in the dark intentionally, but this is because of the parameter $selfillum 1 and the alpha mask I made for each texture (with this you control how much they glow)... However if you don't like them to glow, just edit the .VMTs and set $selfillum 0 instead.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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No, maybe I was mistaken.

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