Please or Register to create posts and topics.

World geometry not casting shadows from projected texture

PreviousPage 2 of 2
El Farmerino wrote:
Actually that wasn't intentional, though I can see how you'd project that assumption on what I wrote.

Aargh, stop it! :lol:

Just to be absolutely sure: did you set the nearZ value closer than anything that casts a shadow? (Anything closer than the nearZ does not receive light and does not cast shadows.)
It is 4 by default, so if you didn't change it, then it isn't the problem.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
PreviousPage 2 of 2