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Workin on a map set in Wheatley Labs. Any aesthetic tips?

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There's a couple of different ones, for different beam sizes:

Code: Select all
models/props_bts/pillar_joint_32x32_01a.mdl
models/props_bts/pillar_joint_64x64_01a.mdl
models/props_bts/pillar_joint_64x64_01b.mdl
Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Thanks, ive been looking for that.

By the way, the aesthetic guide linked above is mine, and I thought I should let you know that the section you're looking for will be written very soon, bit next month is dedicated entirely to a different project of mine, so it might not happen as soon as you'd think.

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Good to know, thanks for the info.

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