Please or Register to create posts and topics.

Workin on a map set in Wheatley Labs. Any aesthetic tips?

Page 1 of 2Next

The title says it all.

May want to look at this.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

I should have said, Im doing a destroyed wheatley labs theme, not a clean one. (Not on that list, ive checked). Thanks anyway, i should have phrased it better.

Destroyed Wheatley chamber? I think his chambers are usually in the process of being destroyed.

So have some active script destruction.

Script destruction? I thought they were prop_dynamic's when I looked at the models, or are talking about something else?

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Not quite sure what script destruction is, but I do have tubes busting through walls using physboxes. And yes i did mean being destroyed, thank you.

You can create destruction by either using physboxes and 'phys' entities or by using the destruction animated models of panels crumbling etc.

Remember: Wheatley is an 'moron' and he has to find some kind of quick fix that would make the test solveable.

Useful entities for destruction ambience:
func_physbox
env_explosion
phys_ballsocket
keyframe_rope - move_rope
prop_dynamic
phys_hinge
env_shake

?????????????????????????????TWP Releases | My Workshop

Thank you

Make parts of the walls and floor be broken up and sections replaced with the tile square beams. This way the map is opened up to the large BTS vistas that the Wheatley Labs sections are known for.

Use wall textures that are asymmetrical and broken looking for areas where the panel has been moved to make for way for a tube or puzzle element for example. The general theme should be that of one test chamber smashed into another one with extra test elements thrown in. (Extra points if you actually have this happen ingame)

Speaking of those giant vistas, does anyone know the name of the props that connct those beams? The giant beams that hold test chambers up, they habe connectors that connect them to beams in other orientations. WHat are the prop names for those beams?

Page 1 of 2Next