withe gel on hard light surface
Quote from cubewalker on June 11, 2011, 8:27 pmHi,
I want to make a chamber where the player must paint the hard light surface withe and make a portal on it to go through. But the hard light surface dont react on withe colour. Is it possible to lay a brush only a few milimeter over the surface and make the brush invisible so that the gel coud paint the invisible brush ? Can i activate the brush by shooting through a trigger field ?
Hi,
I want to make a chamber where the player must paint the hard light surface withe and make a portal on it to go through. But the hard light surface dont react on withe colour. Is it possible to lay a brush only a few milimeter over the surface and make the brush invisible so that the gel coud paint the invisible brush ? Can i activate the brush by shooting through a trigger field ?
Quote from Omnicoder on June 11, 2011, 10:24 pmTriggers don't react to projectiles and that would require a lot of work if you were allowed to redirect the bridge.
Triggers don't react to projectiles and that would require a lot of work if you were allowed to redirect the bridge.
Quote from ChickenMobile on June 11, 2011, 10:25 pmIf I remember correctly there is a texture you can use which is invisible but can be portalled. (you can toggle it on and off if you tie it to an entity).
Never in the game have I seen a light-bridge been able to paint it with white gel. You can probably check out how they did it with blue and orange paint in the coop paint maps (decompiling).
If I remember correctly there is a texture you can use which is invisible but can be portalled. (you can toggle it on and off if you tie it to an entity).
Never in the game have I seen a light-bridge been able to paint it with white gel. You can probably check out how they did it with blue and orange paint in the coop paint maps (decompiling).
Quote from Vordwann on June 11, 2011, 10:25 pmMy only concern is if the gel will appear/look correct on an invisible surface above the hard light bridge.
My only concern is if the gel will appear/look correct on an invisible surface above the hard light bridge.
[spoiler][SP] Alternate[/spoiler]
Quote from Vordwann on June 11, 2011, 10:27 pmYeah, looking at what chickenmobile said and knowing what people have done with coding, I'm sure you could find the code for allowing paint to stick to hard light bridges and allow white paint to have this property. But you'd have to know the coding.
Yeah, looking at what chickenmobile said and knowing what people have done with coding, I'm sure you could find the code for allowing paint to stick to hard light bridges and allow white paint to have this property. But you'd have to know the coding.
[spoiler][SP] Alternate[/spoiler]
Quote from ChickenMobile on June 11, 2011, 10:32 pmVordwann wrote:Yeah,.
Gasp you double posted! MSleeper is going to get a knife and kill you in your sleep!
.Gasp you double posted! MSleeper is going to get a knife and kill you in your sleep!
Quote from cubewalker on June 11, 2011, 11:41 pmThank you chickenmobile.
Do you know wich name the texture has ? I tried the invisible tool but it wont react with paint.
Thank you chickenmobile.
Do you know wich name the texture has ? I tried the invisible tool but it wont react with paint.
Quote from msleeper on June 12, 2011, 2:45 amYou can paint a hard light surface with conversion gel, but since you can shoot your portalgun through the hard light surface so it never makes contact. I filed this as a "bug" with Valve but I doubt it will ever get fixed. I liked the idea of having a light bridge extend out of itself.
You can paint a hard light surface with conversion gel, but since you can shoot your portalgun through the hard light surface so it never makes contact. I filed this as a "bug" with Valve but I doubt it will ever get fixed. I liked the idea of having a light bridge extend out of itself.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from ChickenMobile on June 12, 2011, 11:59 amThe only problem with toggling a brush to make the white gel stick on, is that there is no way you can detect a light bridge.
You probably need to make the puzzle very limited on where you can put white paint. I.e. put the white gel directly above/beside light-bridge and have a grate or the paint fling into a void(?) so the paint cannot get out of control and splatter on the bridge in the wrong place.
There is an entity that can detect player's portal shots, and this could be a way to activate the brush that can be portalled.
How I would do it:
- The first portal-detecting trigger will be in front of the light-bridge wall. The second, where you want the player to place their second portal is initially disabled. When the player activates the first trigger it enables the second trigger. When the player puts a portal at the second wall/trigger this will activate the brush that you can portal on.
The problem with that scenario is that I wouldn't have a clue how the brush would be deactivated if the player moves the lightbridge, or places portals elsewhere. Maybe have portal detectors on every possible wall that can be portalled?
The only problem with toggling a brush to make the white gel stick on, is that there is no way you can detect a light bridge.
You probably need to make the puzzle very limited on where you can put white paint. I.e. put the white gel directly above/beside light-bridge and have a grate or the paint fling into a void(?) so the paint cannot get out of control and splatter on the bridge in the wrong place.
There is an entity that can detect player's portal shots, and this could be a way to activate the brush that can be portalled.
How I would do it:
- The first portal-detecting trigger will be in front of the light-bridge wall. The second, where you want the player to place their second portal is initially disabled. When the player activates the first trigger it enables the second trigger. When the player puts a portal at the second wall/trigger this will activate the brush that you can portal on.
The problem with that scenario is that I wouldn't have a clue how the brush would be deactivated if the player moves the lightbridge, or places portals elsewhere. Maybe have portal detectors on every possible wall that can be portalled?
Quote from Another Bad Pun on June 12, 2011, 12:10 pmcubewalker wrote:Thank you chickenmobile.Do you know wich name the texture has ? I tried the invisible tool but it wont react with paint.
I think its block bullets.
Do you know wich name the texture has ? I tried the invisible tool but it wont react with paint.
I think its block bullets.
