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[WIP] [WIP] ws_004_tyronis_v0

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Quote:
in order to make tyronis not complete it within 30 seconds each time!!!

http://www.youtube.com/watch?v=Mal74844kVk

29.7 seconds, Challenge Completed.

Also included some minor bugs I found. This map is pretty close to unexploitable.
Good job.

Re-worked.

Bug #1 - i noticed that when i first created it, but it gives no aid into completing level.
Bug #2 - although stupid to do, i have fixed

Updates:
- Added portal placement helper in button room near exit to ensure placement goes to center of room, this also removes (while including 2 extra anti portal walls) bug #2 happening
- Added a extra wall to stop first jump (slowing process of map down, and putting it closer to intended route
- Added timers at end room to show roughly (30,40,50 seconds) how long you took to complete the map

Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

Work in progress
Project Upgrade

I must admit, for Map 5, I do not like it when every time I pick up the cube, all portals vanish.
Is the only reason for doing that to cause ONE player to not complete the map in under 30 secs ?

You two are locked in a separate personal challenge that has nothing to do with the quality of the map as a whole. If it does make the map more interesting then fine - I am not sure.
But the important thing is - GREAT JOB ON THIS Series of Maps !!

P.S. even with the portals vanishing, you can

Spoiler
still push the cube through instead of picking it up
.
I assume that is needed for the solution because I had to do that to get through it.

Spoiler
shoot portals underneath the cube.

Removing the ability to handle the cube, but instead

Spoiler
use portals to move the cube around
i found to be a unique concept and liked it enough to keep it in the map.

As i had a few people mention to me in PM's and on this topic, i decided to add this map into the series while changing it slightly (

Spoiler
e.g safty the wall stride with a clip pointing out slightly more than the wall actually shows.. this allows the player to instead of jumping around, just walk out of the portal slowly to fall into that room.
)

Yes, this was a personal challenge to create a map which tyronis couldnt complete in under 30 seconds. But it turned out to be a decent increase in difficulty from the origonal map. If it was not decent enough, i wouldnt have released it into the series i currently have running :)

Cheers for the feedback though. any comment good or bad i look at and take onboard :)

Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

Work in progress
Project Upgrade
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