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[WIP] [WIP] [WIP] PORTAL 2: Aftermath

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gompasta wrote:
chimera201 wrote:
Dude I already used the name After Math. CHANGE THE NAME!!!!

This guy posted it first, so he couldnt know.

I would say to not change the name, because you were first.

You fail, Sir! Don't come up with false arguments.

after

subsequently to; following in time; later than.

We had a few beers after the game.
The time is quarter after eight.
The Cold War began shortly after the Second World War

math (countable and uncountable; plural maths) (North America)

(uncountable) Short form of mathematics.
(uncountable) Arithmetic calculations. (See do the math) ?[quotations ?]
(countable) A math course.

They needed to take two more maths

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aftermath (plural aftermaths)

(obsolete), or farmers' jargon: A second mowing; the grass which grows after the first crop of hay in the same season.
Hence; that which happens after, that which follows. Has a strongly negative connotation in most contexts, implying a preceding catastrophe.

In contrast to most projections of the aftermath of nuclear war, in this there is no rioting or looting.

See the difference? No? Well... then... whatever.

So basically I think you are able to use hammer and your mapping skills are okay.
But your puzzles aren't very clever; they're all straight forward and the challenge equals zero. Only the last map has shown at least something that comes close to an (still very easy) puzzle. You're obviously lacking creativity which is important for a good mapper.

By the way, your mappack did not load up the maps automatically. That's why you get tons of baby videos instead of one "big" video.
As you can see I solved (almost) all of the maps within a minute in a blindrun. That's nothing..

map1:
5jONfbjOfA8
(Link: http://www.youtube.com/watch?v=5jONfbjOfA8)

I'm hiding the other videos to not take too much space in this thread:

videos of maps 2-8

Try again with more creativity on map9 :)

Djinndrache wrote:
gompasta wrote:
chimera201 wrote:
Dude I already used the name After Math. CHANGE THE NAME!!!!

This guy posted it first, so he couldnt know.

I would say to not change the name, because you were first.

You fail, Sir! Don't come up with false arguments.

That was a little harsh, eh?

Perhaps users should have a little tag (Like the first few letters of the username) in the map name, to prevent these naming problems.

Nice, little map pack.
I think the maps are just a bit too easy, every map only has a few white surfaces, so you immediately know what to do. That's a pity.

issues:
Map 2: I flinged, went through the water, but survived and came on the other side as well.
Map 4: you don't even see the faitplates when you press the buttons ;) Only the last one ;)
Map 6: I spy a nodraw texture after the door.
Map 7: Invisible fizzler?
Map 8: I didn't need the lower platform? The sound is quite distracting, I had no idea why that sound was until I saw the ceiling move.

A few things, but the feeling was okay so it's a 4/5 for me. Though I would love some slightly harder maps next time ^^

I know that this mappack is too easy (as it is for me :D)
These and more maps are being repaired/created and this is why it's a WIP. Perhaps i'll take the first maps as one and put more white surfaces in it. Then i'll create more maps for act 1, create some for 2 and 3, expand that fourth act, perhaps a boss battle. I don't know yet. We'll see next year!

//Ignore Double-Posting//

Happy Post-Christmas! Tiny Media Update:

PORTAL 2: Aftermath Concept #1: "Gravity shifts!"
http://www.youtube.com/watch?v=kILRxVMX6nQ&

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