[WIP] [WIP] Testchamber 14 Remake
Quote from Logic on May 5, 2012, 9:27 pmKKiONI wrote:That's brilliant! I definitely like the layout more. Definitely more reminiscent of the original level too. Thank you for the suggestion!No problem. Glad I could help. And I got to show off my EPIC paint skills in the process
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No problem. Glad I could help. And I got to show off my EPIC paint skills in the process
Quote from Logic on May 6, 2012, 6:16 amTell me when the level is updated so that I can see my idea. MOHAHAHA!
Tell me when the level is updated so that I can see my idea. MOHAHAHA!
Quote from resul4e on May 7, 2012, 2:00 pmI also found a bug:
when I got the cube and walked to the button it didn`t trigger the autosave and the wall didn`t pop out so the first time it was impossible for me to finnish the level luckely I`m not that good and fell into the water. If you don`t believe me
I have footage of it(was testing fraps for the first time
) but I`m too lazy to upload it onto youtube if you don`t need it
but the game`s astethic is like the first portal and is great. but the idea mentioned above is maybe a bit better.
I also found a bug:
when I got the cube and walked to the button it didn`t trigger the autosave and the wall didn`t pop out so the first time it was impossible for me to finnish the level luckely I`m not that good and fell into the water. If you don`t believe me I have footage of it(was testing fraps for the first time
) but I`m too lazy to upload it onto youtube if you don`t need it
but the game`s astethic is like the first portal and is great. but the idea mentioned above is maybe a bit better.
Quote from KKiONI on May 7, 2012, 6:05 pm@resul4e: I figured out what causes the glitch: there is a trigger that enables another trigger where the cube is, but it only extended to the second step. A slight extension of the trigger zone should patch that right up. Thanks for point that out
@Logic: I've successfully shifted the layout. Only things holding me back are some various tweaks/additions that came to mind and dealing with stubborn overlays to spruce up the level some more. I may be able to get the new version up tonight hopefully
EDIT: Done. New version has been uploaded. Test away
@resul4e: I figured out what causes the glitch: there is a trigger that enables another trigger where the cube is, but it only extended to the second step. A slight extension of the trigger zone should patch that right up. Thanks for point that out
@Logic: I've successfully shifted the layout. Only things holding me back are some various tweaks/additions that came to mind and dealing with stubborn overlays to spruce up the level some more. I may be able to get the new version up tonight hopefully
EDIT: Done. New version has been uploaded. Test away
Quote from Djinndrache on May 9, 2012, 5:41 amEven though actually all rooms look different, you can still recognize testchamber 14 within this map. Good job.
45neJJcCdP8
(Link: http://www.youtube.com/watch?v=45neJJcCdP8)
Even though actually all rooms look different, you can still recognize testchamber 14 within this map. Good job.
45neJJcCdP8
(Link: http://www.youtube.com/watch?v=45neJJcCdP8)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KKiONI on May 11, 2012, 9:19 pmDjinndrache wrote:Even though actually all rooms look different, you can still recognize testchamber 14 within this map. Good job.Thanks, I'm glad to hear that
Also, the map is now available on the Steam Workshop: Steam Workshop :: Testchamber 14: Revisualized
Thanks, I'm glad to hear that
Also, the map is now available on the Steam Workshop: Steam Workshop :: Testchamber 14: Revisualized