[WIP] [WIP] Super Fling
Quote from lee1davis1 on September 15, 2011, 7:05 pmDjinndrache wrote:I'm playing custom maps and record my first time of playing them.Thanks Djinndrache, I sooo appreciate the free advertisment on youtube. However, being this is a Work in Progress (WIP) and you obviously downloaded Version 1.0 instead of the updated Version 1.1 which fixes the exit door...I would appreciate it if you could wait till the full release before uploading the video...it makes me look stupid for failing to finish the exit.
Still thanks for the free advertisement. It is certainly appreciated!
P.S. I just read your post on youtube about the sphere...it is in the map...you just didn't find it...and the other 3 secrets in the map.
Thanks Djinndrache, I sooo appreciate the free advertisment on youtube. However, being this is a Work in Progress (WIP) and you obviously downloaded Version 1.0 instead of the updated Version 1.1 which fixes the exit door...I would appreciate it if you could wait till the full release before uploading the video...it makes me look stupid for failing to finish the exit.
Still thanks for the free advertisement. It is certainly appreciated!
P.S. I just read your post on youtube about the sphere...it is in the map...you just didn't find it...and the other 3 secrets in the map.
Quote from Djinndrache on September 15, 2011, 7:51 pmI missed 3 secrets? And I even searched that goddamn ball
Anyways, I'd be fine with re-playing the map when the final version comes out. Let me know! Don't worry about "bad advertisment" of WIP maps, the video descriptions says that this is a WIP version, so people won't be too mad on you
I missed 3 secrets? And I even searched that goddamn ball ![]()
Anyways, I'd be fine with re-playing the map when the final version comes out. Let me know! Don't worry about "bad advertisment" of WIP maps, the video descriptions says that this is a WIP version, so people won't be too mad on you ![]()
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from thomars.dm on September 19, 2011, 8:19 pmthe end is (I wish could put this word in but every body hates it but it starts with a f and ends with a k) brillant now
the end is (I wish could put this word in but every body hates it but it starts with a f and ends with a k) brillant now
Quote from KennKong on September 19, 2011, 10:13 pmI'm not going to rate this, as it is a WIP.
I don't know what your definintion of an "easter egg" is, but mine doesn't include the game elements that I found:
[spoiler]1. Non-deadly water
2. Edgeless safety cube[/spoiler]
I funneled all over the place looking for hidden passages, etc., but found none. My idea of an "easter egg" is the music or hidden rooms you find in the game. They serve no purpose, it's just nice to find.Before the lights are turned on in the third room, the map is very laggy.
I consider my game skills to be only fair, especially since I play with a controller, not a mouse. I found nothing advanced about the flings in this map. Even if you created a proper entrance and exit, and fixed the lighting, the rest of this map in its current state would only get a 3 from me.
Considering there's a completely useless lightbridge, I assume you have more planned for this map. Let's hope it gets better.
I'm not going to rate this, as it is a WIP.
I don't know what your definintion of an "easter egg" is, but mine doesn't include the game elements that I found:
2. Edgeless safety cube
I funneled all over the place looking for hidden passages, etc., but found none. My idea of an "easter egg" is the music or hidden rooms you find in the game. They serve no purpose, it's just nice to find.
Before the lights are turned on in the third room, the map is very laggy.
I consider my game skills to be only fair, especially since I play with a controller, not a mouse. I found nothing advanced about the flings in this map. Even if you created a proper entrance and exit, and fixed the lighting, the rest of this map in its current state would only get a 3 from me.
Considering there's a completely useless lightbridge, I assume you have more planned for this map. Let's hope it gets better.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from thomars.dm on September 21, 2011, 4:29 amSkerik wrote:lee1davis1 wrote:Skerik wrote:What are the funnel and the ball receiver for?No Spoilers...Sorry! Good luck figuring it out!
It's just that i finish the level without using them. So I was thinking they were useless.
[spoiler]the ball receiver produces light and turns on a funnel I fail to find the ball any where but one of the balls disintergrated randomly when it was generated[/spoiler]
No Spoilers...Sorry! Good luck figuring it out!
It's just that i finish the level without using them. So I was thinking they were useless.
Quote from lee1davis1 on September 21, 2011, 9:35 amthomars.dm wrote:the ball receiver produces light and turns on a funnel I fail to find the ball any where but one of the balls disintergrated randomly when it was generatedREALLY! That could be a real problem...does the companion cube disintergrate, or do you hear another box disintergrated? Secondly, if you know the Reciever turns on a light, you muct have opened the vmf files...yet I don't see why you could not find the ball if you opened the vmf file???
Anyway, please be discriptive about the disintergration sound and were it appears to be located so I can fix it...Thanks Thomars.
REALLY! That could be a real problem...does the companion cube disintergrate, or do you hear another box disintergrated? Secondly, if you know the Reciever turns on a light, you muct have opened the vmf files...yet I don't see why you could not find the ball if you opened the vmf file???
Anyway, please be discriptive about the disintergration sound and were it appears to be located so I can fix it...Thanks Thomars.
Quote from lee1davis1 on September 21, 2011, 9:55 amKennKong wrote:I don't know what your definintion of an "easter egg" is, but mine doesn't include the game elements that I found:I suppose maybe my secrets are too hard to find...but they are in there. I'll update V1.2 with hints to help people find the secrets.
KennKong wrote:Before the lights are turned on in the third room, the map is very laggy.The lights should always be on...what do you mean...TURNED ON???
I'm sorry the level is laggy...there isn't much detail to the WIP, I'm not sure why your PC is lagging.KennKong wrote:I consider my game skills to be only fair, especially since I play with a controller, not a mouse. I found nothing advanced about the flings in this map.Your right...While play testing this map for myself...I found that the third chamber. "SuperFLing Room" was way too challenging even for me...so I added portal bumpers on all fling arms...I plan on removing them for the final version.
KennKong wrote:Considering there's a completely useless lightbridge, I assume you have more planned for this map. Let's hope it gets better.The Light bridge was originally added to allow for testers to go back and re-test the previous chambers in a unique way to find bugs. I left it there cause it will allow for players to do the same. If they like the map.
I suppose maybe my secrets are too hard to find...but they are in there. I'll update V1.2 with hints to help people find the secrets.
The lights should always be on...what do you mean...TURNED ON???
I'm sorry the level is laggy...there isn't much detail to the WIP, I'm not sure why your PC is lagging.
Your right...While play testing this map for myself...I found that the third chamber. "SuperFLing Room" was way too challenging even for me...so I added portal bumpers on all fling arms...I plan on removing them for the final version.
The Light bridge was originally added to allow for testers to go back and re-test the previous chambers in a unique way to find bugs. I left it there cause it will allow for players to do the same. If they like the map.
Quote from thomars.dm on September 22, 2011, 6:58 amlee1davis1 wrote:thomars.dm wrote:the ball receiver produces light and turns on a funnel I fail to find the ball any where but one of the balls disintergrated randomly when it was generatedREALLY! That could be a real problem...does the companion cube disintergrate, or do you hear another box disintergrated? Secondly, if you know the Reciever turns on a light, you muct have opened the vmf files...yet I don't see why you could not find the ball if you opened the vmf file???
Anyway, please be discriptive about the disintergration sound and were it appears to be located so I can fix it...Thanks Thomars.
i cheated and generated one out of thin air secondly i nocliped to see if i could find a ball anywhere which i could not
and thanks for runing it by exposing the spolier
when i generted a sphere it disinter grated
REALLY! That could be a real problem...does the companion cube disintergrate, or do you hear another box disintergrated? Secondly, if you know the Reciever turns on a light, you muct have opened the vmf files...yet I don't see why you could not find the ball if you opened the vmf file???
Anyway, please be discriptive about the disintergration sound and were it appears to be located so I can fix it...Thanks Thomars.
i cheated and generated one out of thin air secondly i nocliped to see if i could find a ball anywhere which i could not
and thanks for runing it by exposing the spolier
when i generted a sphere it disinter grated
Quote from lee1davis1 on September 22, 2011, 8:01 pmWell, if you cheated with the concole that is your right given to you by valve, I don't care if you use it in my map, bummer that you still weren't able to find the ball even with "noclipping"
With V1.2 you'll be able to find all the secrets, which will let me know if they were too hard and not evident.
thomars.dm wrote:and thanks for runing it by exposing the spolierWhat spoiler did I expose???
Edit:
As for your comment about the light and funnel...I see it as obvious it is for the tracter beam. But thanks for trying to keep it hush hush!
I should put a text message at the end of the level to let players know how many secrets they found. (Gosh, I didn't think there would be so much editing on this map)
Well, if you cheated with the concole that is your right given to you by valve, I don't care if you use it in my map, bummer that you still weren't able to find the ball even with "noclipping"
With V1.2 you'll be able to find all the secrets, which will let me know if they were too hard and not evident.
What spoiler did I expose???
Edit:
As for your comment about the light and funnel...I see it as obvious it is for the tracter beam. But thanks for trying to keep it hush hush!
I should put a text message at the end of the level to let players know how many secrets they found. (Gosh, I didn't think there would be so much editing on this map
)
Quote from thomars.dm on September 22, 2011, 9:02 pmi hope 1.2 is out soon
i hope 1.2 is out soon
