[WIP] [WIP] Light Activation
Quote from Habzs on April 8, 2012, 5:29 amRubyCarbuncIe wrote:I love this concept. I hope to see some very unique maps made in the future with this element.Glad you did!
benvent wrote:Nice. Light bridge the new laser. Now you just need some adjustable reflectors.Yeah, about that. I don't quite know how to reflect bridges. :
lpfreaky90 wrote:I have to agree with RubyCarbuncle: I love this concept.
I can see some interesting puzzles with this in singleplayer but I think it's gonna be the best in multiplayer! Can't wait to see a mp map with this![]()
EDIT:
One thing I didn't really like is the high contrast between the dark metal and light metal textures. I would have preferred having only one of the two.Well, I thought the level would seem boring to have only shade of metal. :
Glad you did! ![]()
Yeah, about that. I don't quite know how to reflect bridges. :
I can see some interesting puzzles with this in singleplayer but I think it's gonna be the best in multiplayer! Can't wait to see a mp map with this
EDIT:
One thing I didn't really like is the high contrast between the dark metal and light metal textures. I would have preferred having only one of the two.
Well, I thought the level would seem boring to have only shade of metal. :
Quote from Lpfreaky90 on April 8, 2012, 8:57 amHabzs wrote:benvent wrote:Nice. Light bridge the new laser. Now you just need some adjustable reflectors.Yeah, about that. I don't quite know how to reflect bridges. :
Here's an idea: how about a rotating hlb with different orientated hlb-receivers?
Habzs wrote:lpfreaky90 wrote:One thing I didn't really like is the high contrast between the dark metal and light metal textures. I would have preferred having only one of the two.Well, I thought the level would seem boring to have only shade of metal. :
Nah, it won't
The official valve clean levels also only have one color metal!
Yeah, about that. I don't quite know how to reflect bridges. :
Here's an idea: how about a rotating hlb with different orientated hlb-receivers?
Well, I thought the level would seem boring to have only shade of metal. :
Nah, it won't
The official valve clean levels also only have one color metal!
Quote from soad667 on April 8, 2012, 3:05 pmPretty straight forward, but as a proof of concept it was amazing. Can't wait to see more (in numbers and complexity) of this.
Pretty straight forward, but as a proof of concept it was amazing. Can't wait to see more (in numbers and complexity) of this. ![]()
Quote from Habzs on April 9, 2012, 1:53 amdrewdinie wrote:http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1675As stated in the description, I did not know about the other map that consisted the 'light activators' while making and uploading this map.
As stated in the description, I did not know about the other map that consisted the 'light activators' while making and uploading this map.
Quote from FourthReaper on April 9, 2012, 9:10 amHabzs wrote:As stated in the description, I did not know about the other map that consisted the 'light activators' while making and uploading this map.Doesn't seem like a problem if you ask me. Plenty of 'new' test elements have been executed many times before. For instance, I wasn't the first to use world portals, and plenty of people have used anti-gravity chambers or things like that. If a concept is any good, it has almost definitely been used before.
Also, and this is not meant to hurt Jexim as Free Thought is a decent map, definitely as a first map, but he/she didn't work out the exact same element in his/her map. You seem to appreciate the inner workings of the learning curve, and that's something I can relate to.
Having said that, it's important that you can work out nice puzzles with the concept, and make good-quality maps. That will make or break your succes, and to be honest, I think you'll do just fine. Also, still anxiously awaiting your Weightless Cubes, as I have no clue what you intend to do with them.
TL;DR: I hope you won't get discouraged by seeing another map with this element. The same goes for other people, ofcourse. Nobody patented this, or any other element.
Doesn't seem like a problem if you ask me. Plenty of 'new' test elements have been executed many times before. For instance, I wasn't the first to use world portals, and plenty of people have used anti-gravity chambers or things like that. If a concept is any good, it has almost definitely been used before.
Also, and this is not meant to hurt Jexim as Free Thought is a decent map, definitely as a first map, but he/she didn't work out the exact same element in his/her map. You seem to appreciate the inner workings of the learning curve, and that's something I can relate to. ![]()
Having said that, it's important that you can work out nice puzzles with the concept, and make good-quality maps. That will make or break your succes, and to be honest, I think you'll do just fine. Also, still anxiously awaiting your Weightless Cubes, as I have no clue what you intend to do with them. ![]()
TL;DR: I hope you won't get discouraged by seeing another map with this element. The same goes for other people, ofcourse. Nobody patented this, or any other element.
Quote from Habzs on April 9, 2012, 9:39 amFourthReaper wrote:Doesn't seem like a problem if you ask me. Plenty of 'new' test elements have been executed many times before. For instance, I wasn't the first to use world portals, and plenty of people have used anti-gravity chambers or things like that. If a concept is any good, it has almost definitely been used before.Also, and this is not meant to hurt Jexim as Free Thought is a decent map, definitely as a first map, but he/she didn't work out the exact same element in his/her map. You seem to appreciate the inner workings of the learning curve, and that's something I can relate to.
Having said that, it's important that you can work out nice puzzles with the concept, and make good-quality maps. That will make or break your succes, and to be honest, I think you'll do just fine. Also, still anxiously awaiting your Weightless Cubes, as I have no clue what you intend to do with them.
TL;DR: I hope you won't get discouraged by seeing another map with this element. The same goes for other people, ofcourse. Nobody patented this, or any other element.
Nah, I won't. The Weightless cube is quite a boring concept.
[spoiler]To activate the button whilst the cube is on the button, you have to use a tractor beam to 'push' the cube down.[/spoiler]
Also, and this is not meant to hurt Jexim as Free Thought is a decent map, definitely as a first map, but he/she didn't work out the exact same element in his/her map. You seem to appreciate the inner workings of the learning curve, and that's something I can relate to. ![]()
Having said that, it's important that you can work out nice puzzles with the concept, and make good-quality maps. That will make or break your succes, and to be honest, I think you'll do just fine. Also, still anxiously awaiting your Weightless Cubes, as I have no clue what you intend to do with them. ![]()
TL;DR: I hope you won't get discouraged by seeing another map with this element. The same goes for other people, ofcourse. Nobody patented this, or any other element.
Nah, I won't. The Weightless cube is quite a boring concept.








