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[WIP] [WIP] Light Activation

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Description

Light Activation. The 'Light' as in 'Weightless'.

A simple map consisting of laser activators.

This map isn't completed. I kind of want 4 - 6 puzzles in this map.

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Features:

Light activator ( DONE ).
Weightless or Light Cube ( Work in progress, not in release )

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Installing:

Place the file into "steamsteamappscommonportal 2portal2maps"
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Change log:

v0.5a
- Release

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Any feedback is welcomed.

NOTE: I did not know about the other map that contains the light activator.

- Habzs.

File Name: sp_lightactivation_1.zip
File Size: 1.95 MiB
Click here to download Light Activation

Nice. Light bridge the new laser. Now you just need some adjustable reflectors.

"I am not a Marshmallow"

Cool concept. I can see some good use with this, as unlike lasers these can be used to block turrets/exits/flings or keep cubes up at the same time. The emitted light looked nice, especially upon activation. The brushwork could use some work, though, if you ask me. Right now it's just a lumpy black box.

I would be delighted to see more - and harder - puzzles with this. The level of detail is now ofcourse a standard you should maintain (so tough luck :P ) and I'm wondering what the Light Cube will turn out to do exactly.

PS: Noticed you're not the only one to come up with light catchers. If you want to represent yourself as the premier innovator or something in this area, you should step it up and make fairly hard, nice-looking maps with interesting concepts. Good luck, rooting for ya'! ;)

ImageImageImageImageImageImage
Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

This concept would work well in a puzzle with the reflectors in the free thought map.

FourthReaper wrote:
Cool concept. I can see some good use with this, as unlike lasers these can be used to block turrets/exits/flings or keep cubes up at the same time. The emitted light looked nice, especially upon activation. The brushwork could use some work, though, if you ask me. Right now it's just a lumpy black box.

I would be delighted to see more - and harder - puzzles with this. The level of detail is now ofcourse a standard you should maintain (so tough luck :P ) and I'm wondering what the Light Cube will turn out to do exactly.

PS: Noticed you're not the only one to come up with light catchers. If you want to represent yourself as the premier innovator or something in this area, you should step it up and make fairly hard, nice-looking maps with interesting concepts. Good luck, rooting for ya'! ;)

Thanks! Though I don't really know what to do with brushwork of the activator.

Habzs wrote:
Thanks! Though I don't really know what to do with brushwork of the activator.

Well, let me see... It's not that easy, but try to make it look a bit like the Hard Light Emitter, perhaps even 'steal' the model and make it non-solid (to keep that nice light and bridge catching effect you have). Of course this is all optional, you could try clipping the edges, retexturing, or doing nothing at all. ;)

ImageImageImageImageImageImage
Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

I recorded my blind playthrough, although in a map this short and simple I doubt that it will show you anything you didn't already know.
Lightbridge Activation v0.5a blind playthroughEmbedded

This mechanic has good potential for puzzle-making. I'm looking forward to seeing a proper puzzle with this.

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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

I love this concept. I hope to see some very unique maps made in the future with this element.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
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I have to agree with RubyCarbuncle: I love this concept.
I can see some interesting puzzles with this in singleplayer but I think it's gonna be the best in multiplayer! Can't wait to see a mp map with this :D

EDIT:
One thing I didn't really like is the high contrast between the dark metal and light metal textures. I would have preferred having only one of the two.

Nice concept, I'd like to see some more complex puzzles with this element.

AGJhjucdqPs
(Link: http://www.youtube.com/watch?v=AGJhjucdqPs)

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