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[WIP] [WIP] Just a Moment-um WIP

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You can still use the arrival_departure_transition for the exit elevator. It doesn't affect how the player starts unless there is an entry_elevator. So use the arrival_departure_transition.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
You can still use the arrival_departure_transition for the exit elevator. It doesn't affect how the player starts unless there is an entry_elevator. So use the arrival_departure_transition.

Yay thank you :)

Mostly lurking
beecake wrote:
What the??? That is the map before i edited it, and recompiled it!? Why isnt that the one you are downloading?? I recompiled it and then i put it in the .rar folder :O wtf?

Andyb: What would make the easteregg better?

EDIT:Ok i reuploaded it. I just changed the name. Now it should be with the few changes i made

Wrong version? :(
Eat a new one then! There weren't many changes I noticed tho, only some "exploit" fixes

5TsGxl3tmdc
(Link: http://www.youtube.com/watch?v=5TsGxl3tmdc)

just some small changes ;) makes less fails... :)
EDIT: I like how you dont notice the easter egg ;)

Mostly lurking
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