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[WIP] [WIP] Interception

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satchmo wrote:
Anyone thinks this map is ready to come out of the beta release?

If you enter the second room without taking the reflectocube with you, it seems you are trapped forever. Or am I just stupid? :lol:

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
Nyskrte wrote:
satchmo wrote:
Anyone thinks this map is ready to come out of the beta release?

If you enter the second room without taking the reflectocube with you, it seems you are trapped forever. Or am I just stupid? :lol:

You are not stupid. You are totally right.

But I am hoping that the chance of it happening is small, considering the fact that the reflective cube automatically funnels into that room. The player would have to go out of his way to leave the cube behind.

Quote:
The player would have to go out of his way to leave the cube behind.

Not really. There is a problem since the first button by the entrance is obvious, and the second cube dropper isn't. I got the first reflector cube (not realizing there is another cube) and put it on that button. Once the light bridge was activated I went to go exploring empty handed. Once I ended up in that second room though without the cube, that was it.

Quote:
Spoiler
Once you are high enough, you can raise the cube and simply put the cube on the ledge. This way, the cube will not fall off when you are adjusting the position of the light bridge portal.

Alternatively, you can leave the cube on the light bridge source while adjusting the position of the light bridge portal. This way, adjusting the light bridge position would not cause you to drop the cube to the floor.

How are you moving around the cube on the light bridge if either you or the cube needs to remain put on the button activating the bridge? :lol:

EDIT: ROFL.

Spoiler
I solved my problem and have a good suggestion. I never noticed the downwards area at the end of the funnel tunnel because it's so dark on my computer. I thought it was empty and just led to a white wall. I was trying to solve the map with just the funnel and one cube.

EDIT #2: Okay, now I solved it properly. As was said before, you might want to put some option to allow the player to get out of the second room - I left the reflectocube in there and noclipped it back. Otherwise, a clever puzzle. Just might want to put a little light into that tiny space so someone doesn't make the same mistake as I did. Heh.

Quote:
I left the reflectocube in there and noclipped it back.

Obviously, that's not the intended solution. The way I intend the player to solve it is to

Spoiler
portal the funnel toward the button that activates the light bridge, but on the way there, the player will float past the switch button that drops the reflectocube. Pressing the button will (1)dissolve the reflectocube in the laser room; (2)drop a new reflectocube that will be automatically directed into the funnel, and (3)reverse the funnel direction again without using the weighted cube to block the laser
.

As for the "tunnel" lighting, I thought it's reasonable to expect the player to know that there is a downward route because the player can see the laser chamber through the glass partition. Obviously, there is a way to get there, and the tunnel is the logical route.

I have released the final version of the map: Interception

I fixed several things based on the feedback I've received.

1. From the glass partition, the exit of the "tunnel" leading to the laser chamber is now clearly visible, so the player should not miss that chamber.

2. It is now impossible to get stuck in the laser chamber, because it is simply impossible to obtain the reflectocube before it gets automatically funneled into that chamber.

Thanks everyone.

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