[WIP] [WIP] Fighting Entropy
Quote from Sprowl on October 25, 2012, 6:16 amI played you map and liked some parts of it.
The beginning is really nice, like the shadows and the falling panels. The puzzle was also good. Then there came the BTS area and that's the part I didn't like the most.
There is no point to let the player go trough the offices "forever". You should cut some hallways or let GlaDOS speak somme lines, otherwise it's the most boring part of the map.
The moment I reached the top of the beginning of the BTS area was confusing: I didn't know where to fling. I tried to reach the catwalk left of me three times with no luck and then I saw thast little white wall I had to use. Maybe you can remove / destroy the catwalk and put some attracting things near the wall.
The second puzzle was also good. Besides from the cubebutton I realized that the floor has a ceiling texture (if I'm not wrong).When you put some more details in the BTS area, cut some hallways and change the texture everything's fine
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I played you map and liked some parts of it.
The beginning is really nice, like the shadows and the falling panels. The puzzle was also good. Then there came the BTS area and that's the part I didn't like the most.
There is no point to let the player go trough the offices "forever". You should cut some hallways or let GlaDOS speak somme lines, otherwise it's the most boring part of the map.
The moment I reached the top of the beginning of the BTS area was confusing: I didn't know where to fling. I tried to reach the catwalk left of me three times with no luck and then I saw thast little white wall I had to use. Maybe you can remove / destroy the catwalk and put some attracting things near the wall.
The second puzzle was also good. Besides from the cubebutton I realized that the floor has a ceiling texture (if I'm not wrong).
When you put some more details in the BTS area, cut some hallways and change the texture everything's fine .
Quote from soptipp1 on October 25, 2012, 9:06 amI think I'll cut some of the hallways, I only have to figure out which ones so I don't break important stuff. I thought it might be hard to spot the white wall in the BTS area, but I'll find a way to make it stick out.
I think I'll cut some of the hallways, I only have to figure out which ones so I don't break important stuff. I thought it might be hard to spot the white wall in the BTS area, but I'll find a way to make it stick out.
Quote from soptipp1 on October 26, 2012, 11:43 amI've now updated the map. I've fixed most of the things mentioned (not the floor texture in chamber 2 since it already was a floor texture - it just looks similar to a ceiling texure).
I hope that I can release the map soon, I just need to adapt it for steam workshop. I hope there are no more serious issues but if you find any, please let me know.
I've now updated the map. I've fixed most of the things mentioned (not the floor texture in chamber 2 since it already was a floor texture - it just looks similar to a ceiling texure).
I hope that I can release the map soon, I just need to adapt it for steam workshop. I hope there are no more serious issues but if you find any, please let me know.