[WIP] [WIP] Detour
Quote from El Farmerino on June 3, 2012, 12:38 pmPlayed it through again and finally found the intended solution, and all I can say is this - that was awesome. Really had me thinking for a while, but it's one of those facepalm kind of puzzles where it has really been staring you in the face the whole time. Like the new transition too. I still think Logic has a point about the second cube maybe being an irritant in the first room if you don't get them together, but that's a pretty minor issue - even the first time around I blasted through that room in no time. Excellent map.
Played it through again and finally found the intended solution, and all I can say is this - that was awesome. Really had me thinking for a while, but it's one of those facepalm kind of puzzles where it has really been staring you in the face the whole time. Like the new transition too. I still think Logic has a point about the second cube maybe being an irritant in the first room if you don't get them together, but that's a pretty minor issue - even the first time around I blasted through that room in no time. Excellent map.
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Quote from rock_n_rage on June 3, 2012, 1:31 pmI agree with El Farmerino - the intended solution is awesome....sick in fact. Great Puzzle!
I agree with El Farmerino - the intended solution is awesome....sick in fact. Great Puzzle!

Quote from josepezdj on June 3, 2012, 4:06 pmAwesome map my friend. I liked a lot the 2nd chamber! It took me some time to figure out but the aha moment was amazing. Congratulations for that! It's difficult to build puzzles with that aha moment!
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Thanks for mapping mate!
I recorded a video:
Awesome map my friend. I liked a lot the 2nd chamber! It took me some time to figure out but the aha moment was amazing. Congratulations for that! It's difficult to build puzzles with that aha moment!
Thanks for mapping mate!
I recorded a video:
Quote from HeadShot on June 4, 2012, 4:52 pmVery nice map! Had me clueless for a little while in that second chamber until I thought about [spoiler]the bridge portal surface[/spoiler]. Well done
Very nice map! Had me clueless for a little while in that second chamber until I thought about

Quote from zivi7 on June 4, 2012, 5:06 pmGlad it turned out so well now after its initial buggy start. Thanks a lot for the feedback!
I'll implement a fix for the still possible sphere/lasercube-balance-solution next. It is tedious to pull off, but still possible. But a trigger_push that only pushes the sphere will prevent it completely after the next update.
Glad it turned out so well now after its initial buggy start. Thanks a lot for the feedback!
I'll implement a fix for the still possible sphere/lasercube-balance-solution next. It is tedious to pull off, but still possible. But a trigger_push that only pushes the sphere will prevent it completely after the next update.
Quote from marKiu on June 7, 2012, 9:49 amWhy have you deleted some parts of the top wall? Now the orange funnel and the sphere are not needed anymore :O
Why have you deleted some parts of the top wall? Now the orange funnel and the sphere are not needed anymore :O
Quote from marKiu on June 7, 2012, 11:08 amI've made a quick video of that unintended solution.
*Ahh you found out by yourself... Here's the video anyways.
I've made a quick video of that unintended solution.
*Ahh you found out by yourself... Here's the video anyways.
Quote from Logic on June 14, 2012, 7:07 amI did find a few thighs you might wanna look at:
SOME STUFF I FOUND
[spoiler]- Once you've reached one of the cubes in the first room you can just place a portal under the other one (intended?)- There is another pipe that you can walk through by the broken elevator
- The elevator-frame is a bit darker than the rest of the broken elevator- The discouragement-field-emitter is not properly lit (the one in the corridor before the dark testchamber)
- Overuse of the sparks on the different signs in my opinion. I'd scale it down a bit
- The wall that breaks down in the first chamber can be picked up by the player (probably intended?)
- The wall-parts have an odd shape (intended?)- Is it really necessary to have 2 rooms to simulate the "testchamber breakdown-effect"? World portals are bad m'kay?
- If you enter the second chamber and look back you can see the world portal closing and "blurr" appearing
- I'd also say that the broken wall model on the triange-like sealing-part dosn'r really fir in[/spoiler]
There might be some awkward descriptions here. Just ask me if there is anything that you don't understand.
I did find a few thighs you might wanna look at:
SOME STUFF I FOUND
- There is another pipe that you can walk through by the broken elevator
- The elevator-frame is a bit darker than the rest of the broken elevator
- The discouragement-field-emitter is not properly lit (the one in the corridor before the dark testchamber)
- Overuse of the sparks on the different signs in my opinion. I'd scale it down a bit
- The wall that breaks down in the first chamber can be picked up by the player (probably intended?)
- The wall-parts have an odd shape (intended?)
- Is it really necessary to have 2 rooms to simulate the "testchamber breakdown-effect"? World portals are bad m'kay?
- If you enter the second chamber and look back you can see the world portal closing and "blurr" appearing
- I'd also say that the broken wall model on the triange-like sealing-part dosn'r really fir in
There might be some awkward descriptions here. Just ask me if there is anything that you don't understand.