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[WIP] [WIP] Detour

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Played it through again and finally found the intended solution, and all I can say is this - that was awesome. Really had me thinking for a while, but it's one of those facepalm kind of puzzles where it has really been staring you in the face the whole time. Like the new transition too. I still think Logic has a point about the second cube maybe being an irritant in the first room if you don't get them together, but that's a pretty minor issue - even the first time around I blasted through that room in no time. Excellent map.

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My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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I agree with El Farmerino - the intended solution is awesome....sick in fact. Great Puzzle!

Awesome map my friend. I liked a lot the 2nd chamber! It took me some time to figure out but the aha moment was amazing. Congratulations for that! It's difficult to build puzzles with that aha moment! :thumbup:

Thanks for mapping mate!

I recorded a video:

P1R0Cud2zN0

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Very nice map! Had me clueless for a little while in that second chamber until I thought about

Spoiler
the bridge portal surface
. Well done :thumbup:

Glad it turned out so well now after its initial buggy start. Thanks a lot for the feedback!

I'll implement a fix for the still possible sphere/lasercube-balance-solution next. It is tedious to pull off, but still possible. But a trigger_push that only pushes the sphere will prevent it completely after the next update. :thumbup:

Why have you deleted some parts of the top wall? Now the orange funnel and the sphere are not needed anymore :O

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

Nevermind, I see it now. I'll get that wall back in, thanks for pointing this out. :thumbup:

I've made a quick video of that unintended solution.

KDzkA0SrUic

*Ahh you found out by yourself... Here's the video anyways.

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

Fixed now. It was pretty stupid to remove that wall, thanks again for pointing it out. :thumbup:

I did find a few thighs you might wanna look at:

SOME STUFF I FOUND

Spoiler
- Once you've reached one of the cubes in the first room you can just place a portal under the other one (intended?)

- There is another pipe that you can walk through by the broken elevator
- The elevator-frame is a bit darker than the rest of the broken elevator

- The discouragement-field-emitter is not properly lit (the one in the corridor before the dark testchamber)
- Overuse of the sparks on the different signs in my opinion. I'd scale it down a bit
- The wall that breaks down in the first chamber can be picked up by the player (probably intended?)
- The wall-parts have an odd shape (intended?)

- Is it really necessary to have 2 rooms to simulate the "testchamber breakdown-effect"? World portals are bad m'kay?

- If you enter the second chamber and look back you can see the world portal closing and "blurr" appearing
- I'd also say that the broken wall model on the triange-like sealing-part dosn'r really fir in


There might be some awkward descriptions here. Just ask me if there is anything that you don't understand.

Never use Logic to solve a puzzle, he's an idiot...
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