[WIP] [WIP] Co-op - Lazer Maze.
Quote from Djinndrache on May 23, 2011, 8:04 amI started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=IFc2okRiWvI
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=IFc2okRiWvI
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from ljdp on May 23, 2011, 9:42 amDjinndrache wrote:I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=IFc2okRiWvI
I watched it all, that was really helpful thanks.
Personally i've gone off the idea of this map i've come to realise portal is about the solving stage of a puzzle.
Most of the time spent in portal is all about thinking about how to solve and execute a puzzle once you have done that the execution part is simple, however in this map solving it is really quick, most of the time spent is through execution. However I get the impression you like it so I will make the following improvements:- Make it MUCH brighter (I must have had my monitor brightness really high when I made this :L)
- Make the maze corridors much wider.
- Allow access to the laser button and vantage point to only one player at a time.
- Remove the maze door. (There only purpose was to make navigation through the maze a little easier, I see that it can confuse players into thinking they're needed to solve the puzzle.)
- Put a mesh over the top of the maze.
- Various detailing and polish.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=IFc2okRiWvI
I watched it all, that was really helpful thanks.
Personally i've gone off the idea of this map i've come to realise portal is about the solving stage of a puzzle.
Most of the time spent in portal is all about thinking about how to solve and execute a puzzle once you have done that the execution part is simple, however in this map solving it is really quick, most of the time spent is through execution. However I get the impression you like it so I will make the following improvements:
- Make it MUCH brighter (I must have had my monitor brightness really high when I made this :L)
- Make the maze corridors much wider.
- Allow access to the laser button and vantage point to only one player at a time.
- Remove the maze door. (There only purpose was to make navigation through the maze a little easier, I see that it can confuse players into thinking they're needed to solve the puzzle.)
- Put a mesh over the top of the maze.
- Various detailing and polish.
