Please or Register to create posts and topics.

[WIP] [WIP] Chamber 02

PreviousPage 2 of 2

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

Y-x5VdFBfa4
(Link: http://www.youtube.com/watch?v=Y-x5VdFBfa4)

Also note the video description for more feedback and my signature for additional project information.

Thanks for the play-through Djinndrache, I learnt a couple of things from that, i never thought to

Spoiler
stand on the wall next to the buttons.
Instructive as always.

Image
I think in terms of boolean variables. Generally, it makes things easier.

I liked it. Kept trapping myself until there was no more GLaDOS lines. :lol: :thumbup:

"I am not a Marshmallow"
benvent wrote:
I liked it. Kept trapping myself until there was no more GLaDOS lines. :lol: :thumbup:

Thanks, glad to hear you liked it :)

Image
I think in terms of boolean variables. Generally, it makes things easier.

There is a very easy way to put the cube on the button.

Spoiler
By using a light bridge to block the cube just above the button. Then just stop the funnel and the cube will fall on the button.

I think youll find thats the idea :lol:

Image
I think in terms of boolean variables. Generally, it makes things easier.

Here is a walkthrough:

JIOJZK7ssK8

Thanks muchly, video playthroughs are always informative :thumbup:
Also, it might interest you to know that you found an exploit:

Spoiler
rather than shoot a portal over thefizzler by standing on the wall thing like you did, the original idea was to have to stand on the cube.
so thanks, ill have to update that when i get around to it.

Image
I think in terms of boolean variables. Generally, it makes things easier.
PreviousPage 2 of 2