[WIP] [WIP] CG_GelPuzles PRE FINAL release! Title needed!
Quote from 2CAE7256 on July 19, 2011, 10:57 amI REALLY don't like that you are basing the intended solution of the last chamber on a bug. The bug is that gels are not influenced by air friction. It shouldn't be able to get that high.
CrazyGuy wrote:If you get stuck on area 3, [spoiler]did you know that painting the UNDERSIDE of a lightbridge paints BOTH sides? yes, the blue paint does bleed through lightbridges.[/spoiler]Are you serious? That seems to me like another bug. [spoiler]Light bridges are solid to paint, so that shouldn't actually happen.[/spoiler]
I REALLY don't like that you are basing the intended solution of the last chamber on a bug. The bug is that gels are not influenced by air friction. It shouldn't be able to get that high.
Are you serious? That seems to me like another bug.
Quote from ForbiddenDonut on July 19, 2011, 6:55 pmInteresting map.
A few things:
In chamber one, I wasn't sure if I solved it correctly or not, but [spoiler]bringing the cube up with me on the light bridge to the gel box button was a colossal pain in the rear. Unless I moved the light bridge up an inch at a time, the cube would just fall through the bridge. It was an extremely tedious process.[/spoiler]Chamber two was very nice. [spoiler]My only complaint is that there are a few nodraw textures on the panel that extends out after pressing the button.[/spoiler]
Chamber three was well done. Good use of gel and water. In my opinion, the best out of your set. [spoiler]The overdose of fizzlers is a bit of a wonky sight, but for test purposes, they function correctly. The moving chamber was very neat, too.[/spoiler]
Chamber four was both interesting and tedious. [spoiler]The infini-fling with conversion gel was neat and enjoyable. However, after that part, with the return of the light bridges, I could not work out a solution. In your hint, you said to use gel to paint the bottom of the bridge, but during that section the gels are turned off. Only the fire-sprinklers are on. I tried moving the box around but I could never get the gel to return. So, I ended up flinging up using the method Chickenmobile used.[/spoiler]
So far, it's pretty good. I look forward to the end release.
Interesting map.
A few things:
In chamber one, I wasn't sure if I solved it correctly or not, but
Chamber two was very nice.
Chamber three was well done. Good use of gel and water. In my opinion, the best out of your set.
Chamber four was both interesting and tedious.
So far, it's pretty good. I look forward to the end release.
Quote from CrazyGuy on July 19, 2011, 8:37 pm2CAE7256 wrote:I REALLY don't like that you are basing the intended solution of the last chamber on a bug. The bug is that gels are not influenced by air friction. It shouldn't be able to get that high.thats not a bug. Even WITH air friction on gels you would still easily be able to shoot it up there. It doesn't need to be going full speed to get to the top/
2CAE7256 wrote:CrazyGuy wrote:If you get stuck on area 3, [spoiler]did you know that painting the UNDERSIDE of a lightbridge paints BOTH sides? yes, the blue paint does bleed through lightbridges.[/spoiler]Are you serious? That seems to me like another bug. [spoiler]Light bridges are solid to paint, so that shouldn't actually happen.[/spoiler]
maybe, but thats the way the bridges are designed. They are 2 dimensional, and there is no real way to get them painted from the front at this point.
ForbiddenDonut wrote:A few things:
In chamber one, I wasn't sure if I solved it correctly or not, but [spoiler]bringing the cube up with me on the light bridge to the gel box button was a colossal pain in the rear. Unless I moved the light bridge up an inch at a time, the cube would just fall through the bridge. It was an extremely tedious process.[/spoiler]you don't need to get up to the button using a bridge climb. If you notice, [spoiler]the floor panels under the white wall flips open. You can get up there using a regular fling from the top of the wall facing the button to the floor right under that wall, then 2nd pass through portals flings you across.[/spoiler] Maybe I should find a way to make that more obvious.
ForbiddenDonut wrote:Chamber two was very nice. [spoiler]My only complaint is that there are a few nodraw textures on the panel that extends out after pressing the button.[/spoiler]this is actually chamber 1 upper, but thanks. You mean nodraw surfaces on the panels, or the edges of the walls? I'll look.
ForbiddenDonut wrote:Chamber four was both interesting and tedious. [spoiler]The infini-fling with conversion gel was neat and enjoyable. However, after that part, with the return of the light bridges, I could not work out a solution. In your hint, you said to use gel to paint the bottom of the bridge, but during that section the gels are turned off. Only the fire-sprinklers are on. I tried moving the box around but I could never get the gel to return. So, I ended up flinging up using the method Chickenmobile used.[/spoiler]you thought the gels turn off after you turn on the lightbridge? no... it just turns the white one off and the blue one back on so you can still [spoiler]paint the bridge for the angled bounce and bridge catch[/spoiler] now the fling is impossible, some arms opo out of the floor where you would put a portal to do that
thanks for the comments, I'll take note of your ideas
thats not a bug. Even WITH air friction on gels you would still easily be able to shoot it up there. It doesn't need to be going full speed to get to the top/
Are you serious? That seems to me like another bug.
maybe, but thats the way the bridges are designed. They are 2 dimensional, and there is no real way to get them painted from the front at this point.
In chamber one, I wasn't sure if I solved it correctly or not, but
you don't need to get up to the button using a bridge climb. If you notice,
this is actually chamber 1 upper, but thanks. You mean nodraw surfaces on the panels, or the edges of the walls? I'll look.
you thought the gels turn off after you turn on the lightbridge? no... it just turns the white one off and the blue one back on so you can still
thanks for the comments, I'll take note of your ideas
Additional Chapter 8 Tests:
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1118
Oversized Test Chamber Storage Area
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=923
Quote from ForbiddenDonut on July 19, 2011, 11:14 pmQuote:[spoiler]you don't need to get up to the button using a bridge climb. If you notice, the floor panels under the white wall flips open. You can get up there using a regular fling from the top of the wall facing the button to the floor right under that wall, then 2nd pass through portals flings you across. Maybe I should find a way to make that more obvious.[/spoiler]I figured I was doing it wrong. That corner of the map is a little dark, so I must have skipped over it.
Quote:this is actually chamber 1 upper, but thanks. You mean nodraw surfaces on the panels, or the edges of the walls? I'll look.I will try to get a picture up for you. It's on the edge of the panels.
Quote:you thought the gels turn off after you turn on the lightbridge? no... it just turns the white one off and the blue one back on so you can still [spoiler]paint the bridge for the angled bounce and bridge catch now the fling is impossible, some arms opo out of the floor where you would put a portal to do that[/spoiler]Then it was a bug I encountered. I'll try to reproduce it, but [spoiler]when I turned the light bridges on, the blue gel also stopped. I even moved the box back down to the first room to get it running again, but it wouldn't return.[/spoiler]
I figured I was doing it wrong. That corner of the map is a little dark, so I must have skipped over it.
I will try to get a picture up for you. It's on the edge of the panels.
Then it was a bug I encountered. I'll try to reproduce it, but
Quote from 2CAE7256 on July 20, 2011, 12:15 pmCrazyGuy wrote:thats not a bug. Even WITH air friction on gels you would still easily be able to shoot it up there. It doesn't need to be going full speed to get to the top/Really? So how is it possible that if you do it with a cube instead of gel, it doesn't even reach the exit door level? (of course the grid needs to be removed and you need an another cube)
Really? So how is it possible that if you do it with a cube instead of gel, it doesn't even reach the exit door level? (of course the grid needs to be removed and you need an another cube)
Quote from CrazyGuy on July 20, 2011, 5:48 pm2CAE7256 wrote:Really? So how is it possible that if you do it with a cube instead of gel, it doesn't even reach the exit door level? (of course the grid needs to be removed and you need an another cube)Ok. I tried it with a cube and then the player. The game handles terminal velocity and portal velocity of each item differently. The cube only made it up to the door. The player made it nearly to the top. And the gel makes it all the way to the top. So each object has different air friction. IMO, the terminal velocity in the game is a little slow for both cubes and players.
Noone else seems to have a problem with the gel fling. I'm still concerned about the painting the bridges from the bottom, like, will people get that? or should I try to think of a way to shoot the paint at them from the front or top? cause if I do it kind of screws up the rest of the puzzle.
Ok. I tried it with a cube and then the player. The game handles terminal velocity and portal velocity of each item differently. The cube only made it up to the door. The player made it nearly to the top. And the gel makes it all the way to the top. So each object has different air friction. IMO, the terminal velocity in the game is a little slow for both cubes and players.
Noone else seems to have a problem with the gel fling. I'm still concerned about the painting the bridges from the bottom, like, will people get that? or should I try to think of a way to shoot the paint at them from the front or top? cause if I do it kind of screws up the rest of the puzzle.
Additional Chapter 8 Tests:
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1118
Oversized Test Chamber Storage Area
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=923
Quote from gurcrist on July 20, 2011, 7:38 pm[spoiler]You said that the blue gel is turned on again after activating the light bridges. That didn't happen for me. Both white and blue gels were cut off. I had to fling myself to the exit aswell.[/spoiler]
Quote from 2CAE7256 on July 21, 2011, 7:51 amCrazyGuy wrote:Ok. I tried it with a cube and then the player. The game handles terminal velocity and portal velocity of each item differently. The cube only made it up to the door. The player made it nearly to the top. And the gel makes it all the way to the top. So each object has different air friction. IMO, the terminal velocity in the game is a little slow for both cubes and players.Hmm, I also tried it and it was not so big difference for me, but yes, it handles them differently. So that's a little bit strange. But the maximum speed the gel can reach is absurd. It is about 4 times faster than a cube. I agree that it shouldn't be problem for players, I find it intuitive to try that solution. I guess Valve won't fix it but if they fix it, your map will break.
EDIT:
CrazyGuy wrote:I'm still concerned about the painting the bridges from the bottom, like, will people get that? or should I try to think of a way to shoot the paint at them from the front or top? cause if I do it kind of screws up the rest of the puzzle.I guess they will just find an alternate solution. I've already found 4 different solutions of that puzzle and none of them is the intended one (none of them uses blue paint).
Hmm, I also tried it and it was not so big difference for me, but yes, it handles them differently. So that's a little bit strange. But the maximum speed the gel can reach is absurd. It is about 4 times faster than a cube. I agree that it shouldn't be problem for players, I find it intuitive to try that solution. I guess Valve won't fix it but if they fix it, your map will break.
EDIT:
I guess they will just find an alternate solution. I've already found 4 different solutions of that puzzle and none of them is the intended one (none of them uses blue paint).
