[WIP] [WIP] A very aperture adventure
Quote from ChickenMobile on September 19, 2011, 9:23 pmRufusThorne wrote:Wow! a comment from the famous chickenmobile!Me? Famous? I just post a lot on this forum. Darren and Jacob told me to check out your map anyway.
As for ambience tips: try decompiling and seeing what env_soundscapes Valve used when you were walking around old aperture. Obviously when you are indoors try looking for ambience you would find indoors. If there's nothing you would like to use, try making your own soundscape. It is relatively easy and you can practically just copy and paste code from other soundscape files.
Geodomes in the distance would be great, I know that the models for them are absolutely huge, so choose carefully where you put them (they also come with supports, don't forget to put them in). Also by putting them in, you'll have to change your fog to show more distance.
Me? Famous? I just post a lot on this forum. Darren and Jacob told me to check out your map anyway.
As for ambience tips: try decompiling and seeing what env_soundscapes Valve used when you were walking around old aperture. Obviously when you are indoors try looking for ambience you would find indoors. If there's nothing you would like to use, try making your own soundscape. It is relatively easy and you can practically just copy and paste code from other soundscape files.
Geodomes in the distance would be great, I know that the models for them are absolutely huge, so choose carefully where you put them (they also come with supports, don't forget to put them in). Also by putting them in, you'll have to change your fog to show more distance.
Quote from Moth on September 20, 2011, 10:57 amDO you mean replacing of the cube chambers with geospheres? That's quite an interesting idea, which I will experiment with.
DO you mean replacing of the cube chambers with geospheres? That's quite an interesting idea, which I will experiment with.

"Such monstrous sucking-constructions aren't built within one afternoon"
Quote from ChickenMobile on September 20, 2011, 9:27 pmRufusThorne wrote:DO you mean replacing of the cube chambers with geospheres? That's quite an interesting idea, which I will experiment with.Well if it is old aperture bts they used geodomes instead of boxes didn't they?
Well if it is old aperture bts they used geodomes instead of boxes didn't they?
Quote from Moth on September 21, 2011, 1:26 pmThat was in the 40s through to the late 60s, early 70s right? In Portal2 sp, I'm sure that the big square chambers were built immediately on top of Test Shaft 9. Hmm, you might be right.. I'm going to have to put some thought into this.
Perhaps geodomes immediately below the existing chambers, with some kind of see-through transition seal to show the stark difference between old and new?
That was in the 40s through to the late 60s, early 70s right? In Portal2 sp, I'm sure that the big square chambers were built immediately on top of Test Shaft 9. Hmm, you might be right.. I'm going to have to put some thought into this.
Perhaps geodomes immediately below the existing chambers, with some kind of see-through transition seal to show the stark difference between old and new?

"Such monstrous sucking-constructions aren't built within one afternoon"
