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WIP The Part where Everything went to Hell

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Ok I add some of those in. Even though this is a "scarier" version of Portal 2, I'll still include the puzzles, and add a little blood.

Another good idea, used blood splatter texture to warn where not to go.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
WinstonSmith wrote:
Just putting this in here:

I can honestly say that the single moment in Portal 2 that freaked me out the most was when GLaDOS began humming "The Bear Climbed Over the Mountain". Almost genuinely disturbing, and I'm not even sure why.

That creeped me out too. I was like why is she humming? ROBOTS CANT HUM!
Then I realised that there was that secret with the singing turrets there. Singing turrets are kinda cute though... Just contradicting myself here.

?????????????????????????????TWP Releases | My Workshop
WinstonSmith wrote:
Just putting this in here:

I can honestly say that the single moment in Portal 2 that freaked me out the most was when GLaDOS began humming "The Bear Climbed Over the Mountain". Almost genuinely disturbing, and I'm not even sure why.

Actually, she was humming "For he's a Jolly Good Fellow," (It also says so on subtitles) she was also going a bit slower while humming the "which no one can deny" part. :lol:

I'm going to try to make GLaDOS more scarier than SHODAN. Now that's going to be a challenge.
Another idea, I'm going to make the Haunted Hall of Turrets. How would you guys feel if turrets appeared out of the blue?

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
WinstonSmith wrote:
Just putting this in here:

I can honestly say that the single moment in Portal 2 that freaked me out the most was when GLaDOS began humming "The Bear Climbed Over the Mountain". Almost genuinely disturbing, and I'm not even sure why.

Actually, she was humming "For he's a Jolly Good Fellow," (It also says so on subtitles) she was also going a bit slower while humming the "which no one can deny" part. :lol:

Ah. Same tune and I never use the subtitles, forgive me.

On that note, anyone else think it would be scarier/more ominous if the song was "The Bear Climbed Over the Mountain" than "For He's a Jolly Good Fellow"?

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Now with 100% more inline comments!

Turrets appearing out of the blue could be cool, but personally I would prefer it if they did not shoot. It would just be to momentarily scare the player, and then the turrets vanish again. That's how I would do it.

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

skeletons,many skeletons!

think about all the dead testsubjects.

what if all those testsubjects became zombies? O.O

DAWH95 wrote:
skeletons,many skeletons!

think about all the dead testsubjects.

what if all those testsubjects became zombies? O.O

I would like to see your come up with the code to get the NPC's working.

But skeletons would be scary... WOOOOOOoooooOOOOooo

?????????????????????????????TWP Releases | My Workshop

Didn't GLaDOS say her new hobby would be "re-animating the dead"?
What if, instead of turrets appearing and disappearing, you see a zombified Chell appear then disappear.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Goood luck getting that to work.

My Maps:
[spoiler][SP] Alternate[/spoiler]

It was just an idea, I can't model so that won't work. I'm probably going to stick with the turret idea. I'm thinking of merging my Traps map with the this one. Since there will be a lot of traps anyway, I don't want to remake a map that has the same traps in it.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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