[WIP] First Map
Quote from Jimo on March 25, 2012, 4:17 amAlright Alright, I put my head down and got some proper frames in place. I'm still in the process of tweaking them.
http://www.uploads.gaming-resources.com ... rames2.jpg
Almost done with it for the most part, adding a few cosmetic details and I'll post a link up.
Alright Alright, I put my head down and got some proper frames in place. I'm still in the process of tweaking them. ![]()
http://www.uploads.gaming-resources.com ... rames2.jpg
Almost done with it for the most part, adding a few cosmetic details and I'll post a link up.
Quote from Lpfreaky90 on March 25, 2012, 6:40 amnice frames; they look awesome
nice frames; they look awesome ![]()
Quote from ChickenMobile on March 25, 2012, 9:00 amYep looking very test chamberish with those frame windows.
P.S. @lpfreaky when did you get global moderator status? (Have I been blind?
) Well done 'n' stuff.
Yep looking very test chamberish with those frame windows.
P.S. @lpfreaky when did you get global moderator status? (Have I been blind?
) Well done 'n' stuff.
Quote from Lpfreaky90 on March 25, 2012, 9:23 amchickenmobile wrote:Yep looking very test chamberish with those frame windows.P.S. @lpfreaky when did you get global moderator status? (Have I been blind?
) Well done 'n' stuff.
I've been mod since Thursday!
P.S. @lpfreaky when did you get global moderator status? (Have I been blind?
) Well done 'n' stuff.
I've been mod since Thursday! ![]()
Quote from Jimo on March 26, 2012, 5:03 amIs there something wrong with VPK files? What do I do if I have a lightboard icons file for my map??
Is there something wrong with VPK files? What do I do if I have a lightboard icons file for my map?? 
Quote from Lpfreaky90 on March 26, 2012, 7:40 amJimo wrote:Is there something wrong with VPK files? What do I do if I have a lightboard icons file for my map??Dlc 1 broke them
If you want custom icons I suggest using skotty's lightboard-icon-generator; it provides a texture you can use
Dlc 1 broke them ![]()
If you want custom icons I suggest using skotty's lightboard-icon-generator; it provides a texture you can use ![]()
Quote from Lpfreaky90 on March 26, 2012, 4:23 pmJimo wrote:And there I was thinking I was almost done.most people don?t care about custom info signs, seeing an empty 00 is something we?re used to

most people don?t care about custom info signs, seeing an empty 00 is something we?re used to 
Quote from Spam Nugget on March 26, 2012, 5:25 pmIt does look much better to have a proper sign though. Its that sort of attention to detail that produces great maps. ( and can leave you working on the same map for yonks as well)
It does look much better to have a proper sign though. Its that sort of attention to detail that produces great maps. ( and can leave you working on the same map for yonks as well)

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Lpfreaky90 on March 26, 2012, 5:36 pmSpam Nugget wrote:It does look much better to have a proper sign though. Its that sort of attention to detail that produces great maps. ( and can leave you working on the same map for yonks as well)I agree it looks better with a sign; but I prefer a map without a sign over:
1) a zipped file, only to have the sign. Every map I download with this will never have that file in-game
2) a vpk; I know I can use a mod to play the vpk's but I just want to play it in portal 2.
3) a mod; just for a custom sign.Usually I prefer just to have one .bsp with all the custom content in there. That's also what I do with my maps with custom stuff. (The Stories demo is an exception but I guess you'll understand that one
)
I agree it looks better with a sign; but I prefer a map without a sign over:
1) a zipped file, only to have the sign. Every map I download with this will never have that file in-game 
2) a vpk; I know I can use a mod to play the vpk's but I just want to play it in portal 2.
3) a mod; just for a custom sign.
Usually I prefer just to have one .bsp with all the custom content in there. That's also what I do with my maps with custom stuff. (The Stories demo is an exception but I guess you'll understand that one
)

