[WIP] DaMaGepy's P2 map #4 (WIP: 15%)
Quote from DaMaGepy on February 15, 2012, 5:22 amI only block those solutions that easier than the intended, I dont mind multiple ones... I hope the next room will not be harder than this (or should be)?
Thanks for feedback.
I only block those solutions that easier than the intended, I dont mind multiple ones... I hope the next room will not be harder than this (or should be)? ![]()
Thanks for feedback.
Quote from Courier6 on February 15, 2012, 6:41 amFound a bug that lets you skip most of the second half of the puzzle.
[spoiler]If you walk down the stairs after reversing the Excursion Funnel, you can crouch and fire a portal underneath the fizzler/laser combo and the placement helper forces it up behind the fizzler. This lets the reversed Excursion Funnel pull out the cube/sphere from that platform. Just remove the portal and they fall safely to the ground.[/spoiler]Good puzzle otherwise
I solved the first part of the puzzle differently as well, but not by much.
[spoiler]Instead of using the funnel to get the cube to the button, I just dropped it from the light bridge, pressed the button to disable the fizzlers, and placed portals on both of the white surfaces. The cube hit the edge of the angled platform which decreased its momentum so it didn't overshoot. I also didn't use the light bridge at all when getting the two redirection cubes.[/spoiler]Edit
Difficulty felt fine overall. Got stuck for a few minutes since I was overcomplicating things but that was mostly my fault. Never noticed the [spoiler]single white panel on the ceiling near the light bridge[/spoiler] until after watching your solution video, but it didn't affect my solution in any way.Double Edit
Found two more bugs. Under the cube dropper, you can grab the cube before it hits the ground and push it back up into the cube dropper. This results in the animation resetting to open and the cube getting stuck permanently in mid-air.Another, much less severe bug is that the cube can get stuck in the Excursion Funnel against a pushed out metal block. Easily circumvented by dropping the cube into goo and grabbing another one, but it just looks strange.
Found a bug that lets you skip most of the second half of the puzzle.
Good puzzle otherwise ![]()
I solved the first part of the puzzle differently as well, but not by much.
Edit
Difficulty felt fine overall. Got stuck for a few minutes since I was overcomplicating things but that was mostly my fault. Never noticed the
Double Edit
Found two more bugs. Under the cube dropper, you can grab the cube before it hits the ground and push it back up into the cube dropper. This results in the animation resetting to open and the cube getting stuck permanently in mid-air.
Another, much less severe bug is that the cube can get stuck in the Excursion Funnel against a pushed out metal block. Easily circumvented by dropping the cube into goo and grabbing another one, but it just looks strange.
Quote from DaMaGepy on February 15, 2012, 6:49 pmthanks again, will move the dropper higher a little, or lower the floor there, and fix the crouch portal under fizzler thing too.
For the ball + cube, the bridge is not needed, [spoiler]its just a funny sideeffect I made to push the cube down by the vertical bridge, otherwise the funnel sucking (then maybe dropping them into the goo, doesnt matter) is fine.[/spoiler]
I'm happy with this room now, no real unintended ways, or they are close to the intended as difficulty.
thanks again, will move the dropper higher a little, or lower the floor there, and fix the crouch portal under fizzler thing too.
For the ball + cube, the bridge is not needed,
I'm happy with this room now, no real unintended ways, or they are close to the intended as difficulty.
Quote from cerrita on February 16, 2012, 10:27 pmI downloaded this to try it out. I worked on it for a while, and it's looking nice. So I checked the walkthrough for anything I might have missed, and the map in the walkthrough is an entirely different map than the one I downloaded. The intro text for the map I have says it's room 2/5.
I downloaded this to try it out. I worked on it for a while, and it's looking nice. So I checked the walkthrough for anything I might have missed, and the map in the walkthrough is an entirely different map than the one I downloaded. The intro text for the map I have says it's room 2/5.
Quote from DaMaGepy on February 17, 2012, 5:09 amcerrita wrote:I downloaded this to try it out. I worked on it for a while, and it's looking nice. So I checked the walkthrough for anything I might have missed, and the map in the walkthrough is an entirely different map than the one I downloaded. The intro text for the map I have says it's room 2/5.go back thru the door behind you where you spawn
I'm uploading a walkthrou for this second room too. Ignore the bug where the lasercube gets ethereal and cant step on it unless you call for a new one
go back thru the door behind you where you spawn ![]()
I'm uploading a walkthrou for this second room too. Ignore the bug where the lasercube gets ethereal and cant step on it unless you call for a new one
Quote from co0op on February 17, 2012, 6:46 pm
I have played the first room so far and I enjoyed it very much. It's a great puzzle with several new ideas.
One point: While on the first run I managed to hit the target button with the solid cube on the first attempt, I missed it on the my second playthrough for 5 straight times.
The room's not too difficult, it took me about 20 minutes plus 5 for finding a solution that didn't involve [spoiler]cubeflipping[/spoiler]. It's 5/5 from me, but you can still spice up the difficulty
I will comment on the other rooms once I have played them.
![]()
I have played the first room so far and I enjoyed it very much. It's a great puzzle with several new ideas.
One point: While on the first run I managed to hit the target button with the solid cube on the first attempt, I missed it on the my second playthrough for 5 straight times.
The room's not too difficult, it took me about 20 minutes plus 5 for finding a solution that didn't involve
I will comment on the other rooms once I have played them.
Quote from DaMaGepy on February 17, 2012, 8:06 pmusing the intended solution, the cube hits the button 100%, no luck involved. I made it hard (cube falls thru) to do it th unoficial way, however it can still be done (I left some other solution open, when they are not easier than the intended one).
Make sure you check the vids after you successfully finished the room(s) and report if you were able to skip something or solved differently.
using the intended solution, the cube hits the button 100%, no luck involved. I made it hard (cube falls thru) to do it th unoficial way, however it can still be done (I left some other solution open, when they are not easier than the intended one).
Make sure you check the vids after you successfully finished the room(s) and report if you were able to skip something or solved differently.
Quote from cerrita on February 17, 2012, 10:03 pmDaMaGepy wrote:cerrita wrote:I downloaded this to try it out. I worked on it for a while, and it's looking nice. So I checked the walkthrough for anything I might have missed, and the map in the walkthrough is an entirely different map than the one I downloaded. The intro text for the map I have says it's room 2/5.go back thru the door behind you where you spawn
I'm uploading a walkthrou for this second room too. Ignore the bug where the lasercube gets ethereal and cant step on it unless you call for a new oneStrange, that door didn't open for me. I had to redownload the map.
go back thru the door behind you where you spawn ![]()
I'm uploading a walkthrou for this second room too. Ignore the bug where the lasercube gets ethereal and cant step on it unless you call for a new one
Strange, that door didn't open for me. I had to redownload the map.
Quote from cerrita on February 17, 2012, 11:08 pmI've come across the most curious glitch in the map. I had just completed map two, and jumped onto one of the cubes while checking out the visual aspects of the chamber, and I noticed that I was "drifting". The cube was on a flat surface, but the atavar would begin to gently float up and away, maybe the quivelant of a foot, before falling back down. If I was still on the cube it'd repeat until I was on the floor. The only consistancy I could find was I drifted in the direction that I had last moved. I
It was both the redirection and weighted cubes in both chambers. Has anyone else seen this? If so, could someone document it on video, I don't have anything for that on my computer.
I've come across the most curious glitch in the map. I had just completed map two, and jumped onto one of the cubes while checking out the visual aspects of the chamber, and I noticed that I was "drifting". The cube was on a flat surface, but the atavar would begin to gently float up and away, maybe the quivelant of a foot, before falling back down. If I was still on the cube it'd repeat until I was on the floor. The only consistancy I could find was I drifted in the direction that I had last moved. I
It was both the redirection and weighted cubes in both chambers. Has anyone else seen this? If so, could someone document it on video, I don't have anything for that on my computer.
Quote from co0op on February 18, 2012, 9:02 amYeah, you were right about the cube hitting always when doing it right. My apologies!
After having watched your video of room 1, I found out to have solved the laserpuzzle without having to enter the funnel and without [spoiler]flipping a cube: Put one cube on the red x in the direction indicated and the other one on the lightbridge up ahead facing the portalable wall. First let the cube on the x enter the funnel and as soon as it has passed, shoot the funnel up to the lightbridge to let the other cube get sucked in. Now quickly hit the lightbridge switch and put it in place to block the cubes from passing the laser catcher.[/spoiler]
Now after having replayed the room, I really love it, but I think the puzzle would benefit strongly from removing the red x on the ground. I am a fan of letting the player find out on his own what has to be done to make it through a room: if you don't use hints the satisfaction after completion will be higher.
Since you already provided a walkthrough, I don't see any need for the red x. Let the player spend a couple of minutes more in the chamber. I would have liked to.
Yeah, you were right about the cube hitting always when doing it right. My apologies!
After having watched your video of room 1, I found out to have solved the laserpuzzle without having to enter the funnel and without
Now after having replayed the room, I really love it, but I think the puzzle would benefit strongly from removing the red x on the ground. I am a fan of letting the player find out on his own what has to be done to make it through a room: if you don't use hints the satisfaction after completion will be higher.
Since you already provided a walkthrough, I don't see any need for the red x. Let the player spend a couple of minutes more in the chamber. I would have liked to.
