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[WIP] DaMaGepy's P2 map #4 (WIP: 15%)

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Hi there. This is the very WIP version of my map (there will be 5 room) of my next 4th Portal 2 singleplayer map, for popular demand, a harder one (compared to my previous ones)

This map will have 4+1 test. Since I'm afraid to make hard maps (but there is a big demand from "pros"), I will make it a hub, so if someone got stuck on a puzzle, can just skip it and move to the next room and still have fun.
From a central half-outdoor area, you can go 4 different direction and complete the rooms in any order. Each will give you an uniquely shaped indicator piece (the concept that I introduced in my latest #3 map) and using those to fix an indicator that will unlock the final puzzle on the surface.

I need some feedback about the difficulty. It's still a WIP, so havent done any detailing or light-finetuning yet, however everything works fine, and the intended solution does not need any ninja skill, hard jumps, cube flipping etc.
I have this room (and the other 4) on paper almost since Portal2 launch, but if its too hard, I'll reduce difficulty.
Also if you stuck, or finished it and you feel may not solved it the intended way, check out the walkthrough video:
SPOILER!
Room1: http://www.youtube.com/watch?v=X7WXeAapEqM
Room2: http://www.youtube.com/watch?v=C7tMT7_AcWE

Also send feedbacks and errors/bugs, but nothing about the texture style or alignment or the rest. As soon I fixed this room and gave its final look, I'll continue working on the rest of the map, and will not post it till fully finished.

Updates:
- Added "smart" autosaves
- A very WIP version of the second room. One portal bug: the redircube becomes ethereal after been near the end of the funnel, dont know why (and only that cube). Destroy it to fix it, the new one will be solid again.
- take the door behind your spawnpoint to get back to the first room

File Name: sp_damagepy_04_wip_v0.293.zip
File Size: 7.26 MiB
Click here to download DaMaGepy's P2 map #4 (WIP: 29%)

-= Check out my maps: workshop, and their .vmf sources: homepage =-

I found some bugs that can skip most of the chamber. I'll make a video when I have time.

cool thanks,that kind of problems I looking for. I hope it doesn't involves cube throwing or far/high jumps, I tought I blocked those. If you have youtube, then make a private video, that you can delete after. I really don't like make WIP maps, because some ppl treat them as normal maps, but I dont know many steam friend who can test it privately, and I'll need some testing on my other rooms too later. The more complex they are, the more unintended solution and possible bug appears :(

-= Check out my maps: workshop, and their .vmf sources: homepage =-

Hey nice little puzzle... getting started here took me some time but if you get the funnel reversed the rest is pretty easy. I found some shortcuts.

Spoiler
Kind of a big shortcut to get the cube to the funnelbutton.
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This is not really a shortcut but its a little bit faster than the intended solution
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My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

ye, I know that with cube flipping it can be done, but the intended one is easier. Of course the thing in this puzzle is to find out how you must arrange the cubes, the execution is does not matter.

The first will be fixed, along with some other exploit when you can lean thru the portal up there, and make the funnel (blue) suck you and you can grab the 2 refcube. I'll fix all of them soon, and will start making the second room, hopefully with less ninja method (bunnyhopping, long jumps, etc.

Hopefully will find some tester, sinc I dont want to ruin (spoiler) the map by posting every new room here with disappointing errors. And ye, I thought that the hold things thru portal cant be too obvious for those who not played my previous training maps (my first map's end tried to teach it, also the 2nd map's turret part and my 3rd map too). Maybe I need a small pre-room to teach it again.

-= Check out my maps: workshop, and their .vmf sources: homepage =-

Thanks for the intended solutions. I looked at it after I got through the puzzles.

Spoiler
I didn't use the funnel 3 times to get the cube to 1-dot, I tried dropping it, after pinning it up with the funnel, through portals and bouncing it off the angle surface - it consistently bounced on the glass ledge and into the goo - so I no-clipped - sorry, guess I should have had faith and thought of using the funnel again
. Otherwise, all worked fine for me. Look forward to the map series..Thanks

ye, thats why I arranged the glass ledge and the upper angled that way, so if someone not using the funnel again, it probably never land there :) maybe that angled surface above the button gives a hint about this.
Should I not do it? Anyone completed the room the intended way? There were lot of ninja and bunnyhopping farjumping etc solution, but I fixed all. Anyway, the next room will be easier, so non-pros can have some fun there too.

-= Check out my maps: workshop, and their .vmf sources: homepage =-

Very interesting and fun to try and figure it all out.
Unlike some of the ones that are nearly impossible - and therefore I do not enjoy - this one was challenging but solvable in a moderate amount of time.

2 things - I too

Spoiler
pinned the cube for dot 1 to the top with plans to drop it down and portal it to the buttton, but it always overshot and landed on the far edge to the right. I ended up pressing the button to defeat fizzlers, letting it drop, then portaled and re-funneled it for a half sec and immediately dropped it so that it portaled band through . . out of the angled portal, and landed right on the button.
So there is a workaround. Maybe that is intended though.

Also - is one of the cubes supposed to be oddly able to be walked through ? I was trying to

Spoiler
push a cube into the funnel
and I ended up just walking through it. So I used the other cube which was "pushable". Also I had to
Spoiler
stand on it to tip it upward
and that did not work either on the first cube. Thanks - looks great so far

PCdoc wrote:
Also - is one of the cubes supposed to be oddly able to be walked through?

NO, and all redircube is the same. Must be a bug or something.
Btw no cube flipping needed for the intended one, but ofc thats a legit solution too.

After finishing the room, please watch the intended solution video, to find out if you did it right, and if not, tell me how you did it :)

-= Check out my maps: workshop, and their .vmf sources: homepage =-

I cannot recreate the transparent cube problem so maybe it was a glitch on my end.
I did the solution as you did with the exception of the Dot-1 cube which I dropped directly onto the button without the diagonal funnel. I funneled it up from the center bottom panel by about 2 feet then shot a portal below it and dropped it down and through, out the angled surface, and right into the hopper. Both ways work fine so no need to block that solution.

Thanks - looking forward to the rest.

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