White texture is black
Quote from Dafflewoctor on October 27, 2013, 8:35 amRecreating the brush did not work. There were no compiling errors concerning my problem.
Recreating the entire wall worked, and I have no explanation on this...but thank you everyone for assistance with this problem anyways.
PLEASE share it, thank you.
Recreating the brush did not work. There were no compiling errors concerning my problem.
Recreating the entire wall worked, and I have no explanation on this...but thank you everyone for assistance with this problem anyways.
PLEASE share it, thank you.

Quote from ChickenMobile on November 1, 2013, 7:46 pmIt may have been an overlapping wall? Some brush glitched out majorly.
It may have been an overlapping wall? Some brush glitched out majorly.
Quote from piripiago on November 2, 2013, 10:47 amQuestions abound: What is the name of the texture material you were using? Were you using the same material when you finally got it working correctly? Was it white in the material selector, but black once placed on the wall in Hammer? Or did it display as white in Hammer, and was only black once compiled in-game?
I know I have seen some textures in the material selection window that have looked really different once placed. Some off-textures are just slightly different like metal/metalgrate018b, which looks like the other grates in the selector but has a circle in the middle once placed. Other off-textures, however, are quite significantly different like nature/blendwhitefloor_dirt01, which looks dusty but definitely like a white panel in the selector but is dirt floor and clumps of moss once placed.
If it displayed as white in Hammer, but was only black once compiled in-game, then that is really bizarre.
Questions abound: What is the name of the texture material you were using? Were you using the same material when you finally got it working correctly? Was it white in the material selector, but black once placed on the wall in Hammer? Or did it display as white in Hammer, and was only black once compiled in-game?
I know I have seen some textures in the material selection window that have looked really different once placed. Some off-textures are just slightly different like metal/metalgrate018b, which looks like the other grates in the selector but has a circle in the middle once placed. Other off-textures, however, are quite significantly different like nature/blendwhitefloor_dirt01, which looks dusty but definitely like a white panel in the selector but is dirt floor and clumps of moss once placed.
If it displayed as white in Hammer, but was only black once compiled in-game, then that is really bizarre.