Please or Register to create posts and topics.

When I try to run map on normal and all expert settings my map compiles but portal 2 does not load

my game was working earlier but it just stopped and i didnt load any new entities and i pasted compile log into interloopers but it says no errors. heres my compile log

CDynamicFunction: Loading library 'Kernel32.dll' (753C0000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 771F0A80

-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin"
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\und_to.vmf"
-------------------------------------------------------------------------------

CDynamicFunction: Loading library 'Kernel32.dll' (753C0000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 771F0A80
Valve Software - vbsp.exe (Apr 18 2023)
6 threads
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\und_to.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\und_to.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (57782 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 249 texinfos to 195
Reduced 27 texdatas to 27 (850 bytes to 850)
Writing C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\und_to.bsp

nummapplanes: ( 1068 / 65536 )
nummapbrushes: ( 151 / 8192 )
nummapbrushsides: ( 1028 / 65536 )
num_map_overlays: ( 0 / 512 )
nummodels: ( 8 / 1024 )
num_entities: ( 405 / 16384 )

0 seconds elapsed
CDynamicFunction: Closing library 'Kernel32.dll' (753C0000)

-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin"
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\und_to"
-------------------------------------------------------------------------------

CDynamicFunction: Loading library 'Kernel32.dll' (753C0000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 771F0A80
Valve Software - vvis.exe (Apr 18 2023)
6 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\und_to.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\und_to.prt
804 portalclusters
2483 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (10)
Optimized: 806 visible clusters (0.00%)
Total clusters visible: 182734
Average clusters visible: 227
Building PAS...
Average clusters audible: 736
visdatasize:153566 compressed from 167232
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\und_to.bsp
10 seconds elapsed
CDynamicFunction: Closing library 'Kernel32.dll' (753C0000)

-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin"
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vrad.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\und_to"
-------------------------------------------------------------------------------

CDynamicFunction: Loading library 'Kernel32.dll' (753C0000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 771F0A80
Valve Software - vrad.exe SSE (Apr 18 2023)

Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\und_to.bsp
Setting up ray-trace acceleration structure... Done (0.07 seconds)
6691 faces
4847133 square feet [697987136.00 square inches]
11 Displacements
93543 Square Feet [13470288.00 Square Inches]
6691 patches before subdivision
459685 patches after subdivision
60 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
BuildVisLeafs: 0...1...2...3...4...5...6...Finished. Press a key to close.