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Wheatley Wall Slot

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iWork925 wrote:
Done. Wham bam thank you mam

Was that supposed to rhyme?

iWork925 wrote:
how can you not be good at decompiling. it require 10 times less effort then actuall mapping.

1) Download: http://nuclearvelocity.com/barracuda/bs ... loads.html
2) Open valve BSP:
3) Click Decompile
4) Save vmf

Done. Wham bam thank you mam

I meant that I've never done it before. Also, what is the map called? The one that includes the Wheatley socket plug thingy. All of the intro maps seem to be early chambers.

I think it's along the line of sp_a1_intro_07. To break it down: sp= single player, a1= act one, intro= intro, (duh,) 07= map seven. Just throwing this out there because some people don't know it. (It took me forever to figure out that d1 in HL2 mean day one.)

That is exactly it! I've decompiled the map, and found the model we are talking about. Now to find out how to work it! I'll probably edit this post later.

EDIT: I've tried looking at it, but it seems REALLY complicated. Plus, there is one huge problem. I can't find out how Wheatley even plugs in! :kermit:

LOLZ! Some of theese smilies are soooo random!

You know what? Under gameplay there's actually an instance, which is called "potatos_socket". I think that's what you'd prefer using. ;)

The Aperture Alpha
A map pack coming soon. - click for more information
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THANK YOU! It would have been so complicated the other way. I'm going to try it soon.
:kermit: :kermit: :kermit: :kermit: :kermit: :kermit: :kermit: :kermit: :kermit:

Hoo boy. Got enough emotes there?

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Now with 100% more inline comments!

lol the kermit makes me laugh SOOOO hard! my dad thought i was crazee :)

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