Wheatley Wall Slot
Quote from Another Bad Pun on June 30, 2011, 7:47 pmiWork925 wrote:Done. Wham bam thank you mamWas that supposed to rhyme?
Was that supposed to rhyme?
Quote from TripleG10 on June 30, 2011, 8:08 pmiWork925 wrote:how can you not be good at decompiling. it require 10 times less effort then actuall mapping.1) Download: http://nuclearvelocity.com/barracuda/bs ... loads.html
2) Open valve BSP:
3) Click Decompile
4) Save vmfDone. Wham bam thank you mam
I meant that I've never done it before. Also, what is the map called? The one that includes the Wheatley socket plug thingy. All of the intro maps seem to be early chambers.
1) Download: http://nuclearvelocity.com/barracuda/bs ... loads.html
2) Open valve BSP:
3) Click Decompile
4) Save vmf
Done. Wham bam thank you mam
I meant that I've never done it before. Also, what is the map called? The one that includes the Wheatley socket plug thingy. All of the intro maps seem to be early chambers.
Quote from Another Bad Pun on June 30, 2011, 8:21 pmI think it's along the line of sp_a1_intro_07. To break it down: sp= single player, a1= act one, intro= intro, (duh,) 07= map seven. Just throwing this out there because some people don't know it. (It took me forever to figure out that d1 in HL2 mean day one.)
I think it's along the line of sp_a1_intro_07. To break it down: sp= single player, a1= act one, intro= intro, (duh,) 07= map seven. Just throwing this out there because some people don't know it. (It took me forever to figure out that d1 in HL2 mean day one.)
Quote from TripleG10 on June 30, 2011, 8:37 pmThat is exactly it! I've decompiled the map, and found the model we are talking about. Now to find out how to work it! I'll probably edit this post later.
EDIT: I've tried looking at it, but it seems REALLY complicated. Plus, there is one huge problem. I can't find out how Wheatley even plugs in!
LOLZ! Some of theese smilies are soooo random!
That is exactly it! I've decompiled the map, and found the model we are talking about. Now to find out how to work it! I'll probably edit this post later.
EDIT: I've tried looking at it, but it seems REALLY complicated. Plus, there is one huge problem. I can't find out how Wheatley even plugs in! ![]()
LOLZ! Some of theese smilies are soooo random!
Quote from Brainstone on July 1, 2011, 11:28 amYou know what? Under gameplay there's actually an instance, which is called "potatos_socket". I think that's what you'd prefer using.
You know what? Under gameplay there's actually an instance, which is called "potatos_socket". I think that's what you'd prefer using. ![]()
Quote from WinstonSmith on July 1, 2011, 3:23 pmHoo boy. Got enough emotes there?
Hoo boy. Got enough emotes there?


