Wheatley Wall Slot
Quote from TripleG10 on June 30, 2011, 3:42 pmI was wondering if there is any instance or something that is the Personality Core outlets. I'm talking about the ones that [spoiler]Wheatley plugs into in the beginning chapters, and that POTaDOS goes into right before the final Wheatley battle.[/spoiler]
EDIT: Btw I want it to trigger something, not just as something for show. It should trigger stuff like a button.
I was wondering if there is any instance or something that is the Personality Core outlets. I'm talking about the ones that
EDIT: Btw I want it to trigger something, not just as something for show. It should trigger stuff like a button.
Quote from Vordwann on June 30, 2011, 4:22 pmI think there is one model called something like potato_socket.mdl
I think there is one model called something like potato_socket.mdl
[spoiler][SP] Alternate[/spoiler]
Quote from TripleG10 on June 30, 2011, 4:25 pmBut if it's just a model, will it still work correctly? Or maybe I'm thinking of something else?
But if it's just a model, will it still work correctly? Or maybe I'm thinking of something else?
Quote from Vordwann on June 30, 2011, 4:31 pmI'm sure you can use a trigger with a filter.
I'm sure you can use a trigger with a filter.
[spoiler][SP] Alternate[/spoiler]
Quote from TripleG10 on June 30, 2011, 6:16 pmHmm... I can't seem to find the model. What type would it be? prop_dynamic? prop_dynamic_ornament? That sort of thing.
Hmm... I can't seem to find the model. What type would it be? prop_dynamic? prop_dynamic_ornament? That sort of thing.
Quote from Vordwann on June 30, 2011, 6:48 pmit's not literally potato_socket.mdl
just look around. I'll try to find it too
it's not literally potato_socket.mdl
just look around. I'll try to find it too ![]()
[spoiler][SP] Alternate[/spoiler]
Quote from TripleG10 on June 30, 2011, 7:08 pmHey I think I found it! Filter "plug" in a prop dynamic's World Model. I Haven't actually pluged a core in yet, though.
Hey I think I found it! Filter "plug" in a prop dynamic's World Model. I Haven't actually pluged a core in yet, though.
Quote from WinstonSmith on June 30, 2011, 7:12 pmIt won't just plug in if you've only placed the prop there; I'm guessing there's a fair amount of trigger work at play. Decompile one of VALVe's maps and see how they did it.
It won't just plug in if you've only placed the prop there; I'm guessing there's a fair amount of trigger work at play. Decompile one of VALVe's maps and see how they did it.
Quote from iWork925 on June 30, 2011, 7:28 pmhow can you not be good at decompiling. it require 10 times less effort then actuall mapping.
1) Download: http://nuclearvelocity.com/barracuda/bs ... loads.html
2) Open valve BSP:
3) Click Decompile
4) Save vmfDone. Wham bam thank you mam
how can you not be good at decompiling. it require 10 times less effort then actuall mapping.
1) Download: http://nuclearvelocity.com/barracuda/bs ... loads.html
2) Open valve BSP:
3) Click Decompile
4) Save vmf
Done. Wham bam thank you mam

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