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Wheatley Wall Slot

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I was wondering if there is any instance or something that is the Personality Core outlets. I'm talking about the ones that

Spoiler
Wheatley plugs into in the beginning chapters, and that POTaDOS goes into right before the final Wheatley battle.

EDIT: Btw I want it to trigger something, not just as something for show. It should trigger stuff like a button.

I think there is one model called something like potato_socket.mdl

My Maps:
[spoiler][SP] Alternate[/spoiler]

But if it's just a model, will it still work correctly? Or maybe I'm thinking of something else?

I'm sure you can use a trigger with a filter.

My Maps:
[spoiler][SP] Alternate[/spoiler]

Hmm... I can't seem to find the model. What type would it be? prop_dynamic? prop_dynamic_ornament? That sort of thing.

it's not literally potato_socket.mdl
just look around. I'll try to find it too :)

My Maps:
[spoiler][SP] Alternate[/spoiler]

Hey I think I found it! Filter "plug" in a prop dynamic's World Model. I Haven't actually pluged a core in yet, though.

It won't just plug in if you've only placed the prop there; I'm guessing there's a fair amount of trigger work at play. Decompile one of VALVe's maps and see how they did it.

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Now with 100% more inline comments!

I've wanted to, but I'm not so good with decompiling. :(

how can you not be good at decompiling. it require 10 times less effort then actuall mapping.

1) Download: http://nuclearvelocity.com/barracuda/bs ... loads.html
2) Open valve BSP:
3) Click Decompile
4) Save vmf

Done. Wham bam thank you mam

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