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Wheatley Style Detailing

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I am discovering how much detail one has to put into making a Wheatley style map look good. I thought that the detail into my factory map was bad, but this is a lot of work. I think I just needed to make this post to vent out some frustration, as I am making this map.

Maps(Newest to Oldest): Storming the Castle / The Amazing Race / Wreaked / Mental Breakdown / Lost In Transition / Split / Mind Lock
Mapping Since May 21, 2011

Good for you... *COUGH* don't exceptionally care

protip: play some violent video game or rage irl. Makes you seem more professional.

?????????????????????????????TWP Releases | My Workshop

Wheatley chambers can be tedious - especially if you are developing a bottomless pit that includes distant buildings, steel pillars, decals, lights, ect.

However, if you want to get into the details, underground and destroyed can be pretty chaotic, too.

And that's why I stick with Clean! Looks great, and is small and simple.

Same here. I honestly think the clean maps look the best. I do like the look of the destroyed chambers, but I think I can enjoy a puzzle a lot more when it's clean and orderly.

Not in cruelty
Not in wrath
The REAPER came today
An angle visited this grey path
And took the cube away

i pretty much agree with that too.
Wheatly maps/over-grown etc. "look" neat, if they are done right, and are great for "story-line"... but if all you're REALLY trying to do is make a good puzzle map, i have to say i prefer the clean map look. focus on the puzzle more than the display. THEN work on the display. which is easier on a clean map, because you don't have to rework a bunch of shit, just to make it look "ugly/destroyed" but still work without getting broked or glitched.

do NOT click this

Heh. Guess I'll play odd-man out. My favorite styles are underground and wheatley destroyed. I also love destroyed theme. There's nothing wrong with clean, but after the original portal and the abundant masses of clean designers, I beg for new style mappers on this site.

Good underground and destroyed maps are hard to come by, but when they do, oh boy they are sweet.

The most recent map I released was a decayed theme map, and the visuals took me a long time. And then people mostly didn't care for the visuals anyway. Haha. So I am going to focus on clean for now, until I have the motivation to tackle a more visually intense theme again.

I am trying to make my current map look interesting within the clean theme, though, which is proving to be fun.

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

I am currently experimenting with a clean map filled with water (non-toxic). The player must swim to different areas in the test chamber.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

My favorite types of maps are Wheatley destroyed and underground maps also. They are hard to pull off and take a ton of work, but I like to map to challenge myself. Every map I do, I implement something that I didn't do in the past, and that is the only way to improve your mapping skills. The gap between my first map Mind Lock, and the one I'm creating now I gigantic! And it has only been a few months since I started.

Maps(Newest to Oldest): Storming the Castle / The Amazing Race / Wreaked / Mental Breakdown / Lost In Transition / Split / Mind Lock
Mapping Since May 21, 2011
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