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What would make a perfect playground map?

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Yes, I did mean area portals. Sorry!

Winner of the Nobel Prize for Being Immune to Neurotoxin

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Yea lol. Too many world portals makes a maps geometry show up very buggy.

My Maps:
[spoiler][SP] Alternate[/spoiler]

One can always dream, imho a COOP playground would work as an exibition mode: keep causing mayhem in a normal map, to fill up a bar which opens the exit.

the hills are alive... with the sound of music

Ok, so an Areaportal is just a function (with the appropriate areaportal texture) that can somewhat control the graphics in certain areas so the map runs a little more smoothly? Am I getting the right idea?

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Yes, I'm not 100% sure on the process, but I think they tell visleafs/entities in an area not to render until they can be seen through the areaportal. They are useful/important for maps that are large or have many rooms, and would usually be placed with a door or something (they do have to "seal" between world geometry).

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

So I guess that I should either use Areaportals on different sections on the map and/or inside any door/entry. I might post up a few rough drawings of what I'm trying to accomplish.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
Vordwann wrote:
Msleeper also said playground maps would be removed.

That would contradict them challenging anyone to make a good playground map.

MasterLagger wrote:
Ok, so an Areaportal is just a function (with the appropriate areaportal texture) that can somewhat control the graphics in certain areas so the map runs a little more smoothly? Am I getting the right idea?

Area Portals close off whole areas of your map (as in they will not draw) to improve performance. In Portal you would mainly use these to block off 2 areas which cannot see each other such as test chambers.

When the player ventures in to large areas, such as bts where you can see the chambers in the distance, this is a good place to put area-portals over the passageways that lead there.

?????????????????????????????TWP Releases | My Workshop
msleeper wrote:
If a "playground" map is of sufficient quality - and by that I mean, it's not a single box room with fullbright and 1 texture - then I won't have a problem with it. The ones that were removed were nothing more, or not much more, than that though.

EDIT
The goal is not to stifle creativity or make a "No Fun Allowed" rule; we want to make sure that visitors know that TWP will continue to have some of the best quality Portal 2 maps on the internet. I have full faith that one of our many talented community members could make a "playground" map, and make it look good.

In fact, consider that a challenge. Anyone who thinks they can make a playground map that is also a "high quality download", do your best. I dare you.

This is from the "We are deleting..." topic. If anyone else is making a playground map, it better be good and have other people that do play playground maps think it's good also. However, people that don't like playground maps (in general), shouldn't whine about it in the mapper's Community Release topic because their opinion is invalid. If you don't like playground maps in the first place, don't download it.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Oh dear, are you serious? It's not gonna happen, people who don't like those maps in general will still come and reply, labeling them as "retarded"...

Fact is that if you want to stay with the world of Aperture Science but change the gameplay instead, you have to be clear about it. For example, I'm worried myself because in my maps I've changed the platforming/puzzlesolving ratio and I'm unsure about the reaction.

xdiesp proposed a gauge for your performance in a playground map (good), but you should account for the player to be able to make goals on his own.

gallardo wrote:
Oh dear, are you serious? It's not gonna happen, people who don't like those maps in general will still come and reply, labeling them as "retarded"...

Yeah, I just feel some mappers try their best to make something pretty decent, and then some moron screws everything up. This happened on a different website that I used to download some Portal 1 maps.

gallardo wrote:
xdiesp proposed a gauge for your performance in a playground map (good), but you should account for the player to be able to make goals on his own.

There is only one "main" goal in the map, but that doesn't stop the player's from making their own goals. As I mentioned before, this map is big enough for players to goof around in or try to accomplish the "main" goal.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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