Way to use "vgui" textures in map?
Quote from mironos on May 22, 2011, 6:56 pmI've been trying to use a vgui texture ("vgui/screens/vgui_level_select_icon") in my map, and can't get it to appear correctly.
I've tried using an overlay (the icon/texture displays, but is visible through walls), and also tried using the vgui_screen entity after adding the particular texture to the vgui_screens.txt file (doesn't appear on the map at all).
Can someone point me in the right direction on how to do this?
I've been trying to use a vgui texture ("vgui/screens/vgui_level_select_icon") in my map, and can't get it to appear correctly.
I've tried using an overlay (the icon/texture displays, but is visible through walls), and also tried using the vgui_screen entity after adding the particular texture to the vgui_screens.txt file (doesn't appear on the map at all).
Can someone point me in the right direction on how to do this?
Quote from msleeper on May 22, 2011, 7:31 pmIs this the level select material used in the Coop maps? I only have some small experience working with VGUI's so I'm not 100% sure on the solution.
Is this the level select material used in the Coop maps? I only have some small experience working with VGUI's so I'm not 100% sure on the solution.
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Quote from mironos on May 22, 2011, 7:41 pmNot sure where exactly it's used in the game, but given its name, that may be right.
It looks similar to the lighted sign icons you see at the start of the single-player levels. I've attached a screenshot of the icon:
icon.jpgThat's similar to the use I had in mind for it -- sort of an "exit sign". Just not sure how to do it.
Not sure where exactly it's used in the game, but given its name, that may be right.
It looks similar to the lighted sign icons you see at the start of the single-player levels. I've attached a screenshot of the icon:
That's similar to the use I had in mind for it -- sort of an "exit sign". Just not sure how to do it.
Quote from ZeronFX on May 22, 2011, 8:10 pmThere's an identical overlay texture under the signage/ term. Search for "signage" to get all the instructional signs.
There's an identical overlay texture under the signage/ term. Search for "signage" to get all the instructional signs.
Quote from mironos on May 22, 2011, 8:25 pmWow. Totally didn't catch that.
Yes, that works perfectly for what I was trying to do. Thanks for the help.
Sorry I didn't see that before, guys.
Wow. Totally didn't catch that. ![]()
Yes, that works perfectly for what I was trying to do. Thanks for the help.
Sorry I didn't see that before, guys.
Quote from Omnicoder on May 22, 2011, 9:47 pmFor the future, if you ever want to use vgui materials you'll need to make a copy without ignorez in the vmt.
For the future, if you ever want to use vgui materials you'll need to make a copy without ignorez in the vmt.
