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Water texture problems

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http://www.youtube.com/watch?v=DkNdzxZjRTU :From xdiesp

EDIT: I just realized I double posted sorry :oops:

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

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I had this problem, it's not because of leaks.
I sort of solved it by tieing the water brush to an entity (func_water_analog or func_brush, doesn't matter, can't remember) and set the origin to 0,0,0. This cause the water to render in the right place. However when moving the water as func_water_analog the water still renders in it's original place even though it's behavior shows its actually in the new place.

Turrets, not tourettes. Only people with tourettes say that.

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FLAMING LEMONS
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FUNRUN - COMING SOON
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