Wall Button and Box Racing
Quote from Ratboy on June 6, 2011, 4:58 pmI was able to open the door at the end of the first puzzle by [spoiler]jumping and spamming the use key at the button up on the platform.[/spoiler] Although I'm sure this was unintended, I was relieved because I couldn't for the life of me figure out how to get to it otherwise.
Then at the end it took me a while to figure out what[spoiler]the button that the box presses[/spoiler] actually does.
But overall, well done!
I was able to open the door at the end of the first puzzle by
Then at the end it took me a while to figure out what
But overall, well done!
Quote from Djinndrache on July 5, 2011, 6:13 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:x9ehnv-kKGM
(Link: http://www.youtube.com/watch?v=x9ehnv-kKGM)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
x9ehnv-kKGM
(Link: http://www.youtube.com/watch?v=x9ehnv-kKGM)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Skerik on July 5, 2011, 10:21 amNice map.
In the first part i was able to make it without using the blue gel and the big red button.
I make the jump with a portal on the highest portalisable surface and manage to fall near the exit.Like that:
kQJzNmeKqYE
Nice map.
In the first part i was able to make it without using the blue gel and the big red button.
I make the jump with a portal on the highest portalisable surface and manage to fall near the exit.
Like that:
kQJzNmeKqYE
Quote from Enigmaphase on July 5, 2011, 5:48 pmEnjoyed the map! First puzzle can be shortcutted by portaling to the exit from the high panel (portal to the high panel and from there portal to the end). Then you can just jump and hit the button to open the exit door.
Enjoyed the map! First puzzle can be shortcutted by portaling to the exit from the high panel (portal to the high panel and from there portal to the end). Then you can just jump and hit the button to open the exit door.
Quote from Adair on July 10, 2011, 3:46 amI basically did what Sherik did for the first puzzle. That puzzle confused me. It took me a while to properly hit the wall-button and by the time I did I had already found that alternate way up to the high ledge(I actually thought that alternate way was the intended method until I read this thread) so I was confused by the [spoiler]blue gel and timer[/spoiler].
I completed the second puzzle the intended way the first time I played, but this thread got me thinking about shortcuts, so when I replayed I found this shortcut for the second puzzle:
swbbr_shortcut.rar[spoiler]For some reason the orange gel doesn't show up in this demo, but it's just spread out on the floor where it normally would be to perform the first fling for the second puzzle.[/spoiler]
I basically did what Sherik did for the first puzzle. That puzzle confused me. It took me a while to properly hit the wall-button and by the time I did I had already found that alternate way up to the high ledge(I actually thought that alternate way was the intended method until I read this thread) so I was confused by the
I completed the second puzzle the intended way the first time I played, but this thread got me thinking about shortcuts, so when I replayed I found this shortcut for the second puzzle:
Quote from pfalstad on July 15, 2011, 3:14 pmMy 8 year old daughter found a shortcut to finishing the first part of the map, and insisted on describing it herself:
[spoiler]i fond out that you dont have to hit the wall button. you just make a portal on the high white wall. then make a portal the wall next to you. then jump on to the railing. jump and jump on the railing until you see the white wall.when you make a portal on it. then figurer out how to get orange gel to press the button.[/spoiler]
Fun map, nice creative puzzles. [spoiler]My daughter played it first, and tried a million times to go down the ramp and jump onto the wall button without success. Finally I tried it and succeeded after 5 or 6 tries. Then while trying to help my daughter do it herself, I thought of putting a portal on the wall way up high facing the exit, another one at the start and running into it on orange gel to land on the button.[/spoiler] That worked perfectly the first try, so I assume it's the intended solution.. Pretty easy, but I almost didn't notice it. Then my daughter found a third way by herself (described above). The second part was very clever. We also liked the hidden area (well not that well hidden). Thanks!
My 8 year old daughter found a shortcut to finishing the first part of the map, and insisted on describing it herself:
Fun map, nice creative puzzles.
Quote from pfalstad on July 25, 2011, 4:48 pmScreenshots showing the shortcut I mentioned earlier that my daughter found...
[spoiler]you just make a portal on the high white wall:
then make a portal the wall next to you. then jump on to the railing.
jump and jump on the railing until you see the white wall.[/spoiler]
Screenshots showing the shortcut I mentioned earlier that my daughter found...
Quote from KennKong on August 12, 2011, 9:52 pmI liked the style of this map, you captured the 70's look quite well. Same Cave Johnson lines would have really made it fun.
The puzzles weren't too difficult. Like some here, I didn't get the first button intended solution until after [spoiler]running and jumping off the ramp[/spoiler]. I don't consider that a defect; multiple possible solutions are often more fun to figure out.
The blue gel between the rooms distracted me for a while [spoiler]from seeing the portal surface down below[/spoiler].
The second puzzle was easy to figure out, but a bit tough to execute playing with a controller. It's not your fault I don't play with a mouse so that I can aim faster and more accurately. An extra second on the timer wouldn't hurt, though. I just missed it several times.
This one needs just a little tweaking to enhance the playability, but I give it a solid 4/5 because it does work and it looks great.
I liked the style of this map, you captured the 70's look quite well. Same Cave Johnson lines would have really made it fun.
The puzzles weren't too difficult. Like some here, I didn't get the first button intended solution until after
The blue gel between the rooms distracted me for a while
The second puzzle was easy to figure out, but a bit tough to execute playing with a controller. It's not your fault I don't play with a mouse so that I can aim faster and more accurately. An extra second on the timer wouldn't hurt, though. I just missed it several times.
This one needs just a little tweaking to enhance the playability, but I give it a solid 4/5 because it does work and it looks great.
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Quote from Mek on December 25, 2011, 6:29 pmIn the second puzzle, it was not clear what happened after the cube pressed the button. Only some noise can be heard but to see what exactly happened ([spoiler]bridge lowering[/spoiler]) was hard.
Plus, timed puzzles suck (and everyone knows that)...
There is a shortcut in the first puzzle which allows bypassing of blue gel (and, therefore, not having to press the button in a pixel-perfect fashion).[spoiler]Simply get to the narrow railing in front of the portalable plate above the bridge where you should use the orange gel. From this spot, you should be able to see a little bit of portalable surface on the "EXIT" side of chamber. Just portal there and the rest should be easy.[/spoiler] //edit after reading this thread: I was not the first to spot this
Still, visuals were great and so my rating is 3/5.
In the second puzzle, it was not clear what happened after the cube pressed the button. Only some noise can be heard but to see what exactly happened (
Plus, timed puzzles suck (and everyone knows that)...
There is a shortcut in the first puzzle which allows bypassing of blue gel (and, therefore, not having to press the button in a pixel-perfect fashion).
Still, visuals were great and so my rating is 3/5.
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