Walking NPC's?
Quote from CamBen on December 2, 2012, 1:16 amsorry for a late reply, but I got slenderman from forest of slender as a working generic_actor. however, you cannot direct them, because the impulse 50 command is obsolete in portal 2.
EDIT: the npc_select and npc_go commands still work, but there is the error (fiddlesticks) sound.
sorry for a late reply, but I got slenderman from forest of slender as a working generic_actor. however, you cannot direct them, because the impulse 50 command is obsolete in portal 2.
EDIT: the npc_select and npc_go commands still work, but there is the error (fiddlesticks) sound.
Aperture Science: We do our science asbestos we can!
Quote from lord_blex on December 2, 2012, 1:30 pmCamBen wrote:the npc_select and npc_go commands still work, but there is the error (fiddlesticks) sound.they don't work for me.. :S
console
[spoiler]] npc_select
lord_blex unpaused the game
Binding uncached material "__utilvertexcolorignorez", artificially incrementing refcount
Binding uncached material "__utilwireframe", artificially incrementing refcount
generic_actor:dummy:models/player/eggbot/eggbot.mdl has no sequence for act:ACT_IDLE
] npc_go
lord_blex unpaused the game
No appropriate sequence for arrival activity ?#fb`v? ??`b (1650522344) (generic_actor: 10/dummy) [1600]
No appropriate sequence for movement activity ?#fb`v? ??`b (1650522344) (generic_actor: 10/dummy) [1600]
generic_actor:dummy:models/player/eggbot/eggbot.mdl has no sequence for act:ACT_WALK
No appropriate sequence for movement activity ?#fb`v? ??`b (1650522344) (generic_actor: 10/dummy) [1600]
Bad sequence (-1 out of 111 max) in GetSequenceLinearMotion() for model 'player/eggbot/eggbot.mdl'!
Bad sequence (-1 out of 111 max) in GetSequenceLinearMotion() for model 'player/eggbot/eggbot.mdl'!
Bad sequence (-1 out of 111 max) in GetSequenceLinearMotion() for model 'player/eggbot/eggbot.mdl'!
Bad sequence (-1 out of 111 max) in GetSequenceLinearMotion() for model 'player/eggbot/eggbot.mdl'!
Bad sequence (-1 out of 111 max) in GetSequenceLinearMotion() for model 'player/eggbot/eggbot.mdl'!
Bad sequence (-1 out of 111 max) in GetSequenceLinearMotion() for model 'player/eggbot/eggbot.mdl'!
Bad sequence (-1 out of 111 max) in GetSequenceLinearMotion() for model 'player/eggbot/eggbot.mdl'!
Bad sequence (-1 out of 111 max) in GetSequenceLinearMotion() for model 'player/eggbot/eggbot.mdl'!
Bad sequence (-1 out of 111 max) in GetSequenceLinearMotion() for model 'player/eggbot/eggbot.mdl'!
Binding uncached material "__utilwireframeignorez", artificially incrementing refcount[/spoiler]
they don't work for me.. :S
console
lord_blex unpaused the game
Binding uncached material "__utilvertexcolorignorez", artificially incrementing refcount
Binding uncached material "__utilwireframe", artificially incrementing refcount
generic_actor:dummy:models/player/eggbot/eggbot.mdl has no sequence for act:ACT_IDLE
] npc_go
lord_blex unpaused the game
No appropriate sequence for arrival activity ?#fb`v? ??`b (1650522344) (generic_actor: 10/dummy) [1600]
No appropriate sequence for movement activity ?#fb`v? ??`b (1650522344) (generic_actor: 10/dummy) [1600]
generic_actor:dummy:models/player/eggbot/eggbot.mdl has no sequence for act:ACT_WALK
No appropriate sequence for movement activity ?#fb`v? ??`b (1650522344) (generic_actor: 10/dummy) [1600]
Bad sequence (-1 out of 111 max) in GetSequenceLinearMotion() for model 'player/eggbot/eggbot.mdl'!
Bad sequence (-1 out of 111 max) in GetSequenceLinearMotion() for model 'player/eggbot/eggbot.mdl'!
Bad sequence (-1 out of 111 max) in GetSequenceLinearMotion() for model 'player/eggbot/eggbot.mdl'!
Bad sequence (-1 out of 111 max) in GetSequenceLinearMotion() for model 'player/eggbot/eggbot.mdl'!
Bad sequence (-1 out of 111 max) in GetSequenceLinearMotion() for model 'player/eggbot/eggbot.mdl'!
Bad sequence (-1 out of 111 max) in GetSequenceLinearMotion() for model 'player/eggbot/eggbot.mdl'!
Bad sequence (-1 out of 111 max) in GetSequenceLinearMotion() for model 'player/eggbot/eggbot.mdl'!
Bad sequence (-1 out of 111 max) in GetSequenceLinearMotion() for model 'player/eggbot/eggbot.mdl'!
Bad sequence (-1 out of 111 max) in GetSequenceLinearMotion() for model 'player/eggbot/eggbot.mdl'!
Binding uncached material "__utilwireframeignorez", artificially incrementing refcount
Quote from FelixGriffin on December 2, 2012, 1:46 pmThe model is missing suitable ACTIVITIES.
The model is missing suitable ACTIVITIES.
Quote from lord_blex on December 2, 2012, 2:21 pmI know, but how do I go around that? It does have for example an ACT_MP_RUN, but I don't know how to tell it to use that. Not that if I would be sure that it would work.. The model browser doesn't exactly show it as walking (as I was saying earlier). Seriously: if I'm only looking at the little preview window (not the names) there is no walking/running animation for this model. But if I use it as the player model, it works perfectly. This is driving me crazy..
I know, but how do I go around that? It does have for example an ACT_MP_RUN, but I don't know how to tell it to use that. Not that if I would be sure that it would work.. The model browser doesn't exactly show it as walking (as I was saying earlier). Seriously: if I'm only looking at the little preview window (not the names) there is no walking/running animation for this model. But if I use it as the player model, it works perfectly. This is driving me crazy..