Walking in darkness - Helping the player
Quote from beecake on January 22, 2014, 1:32 pm(Sorry for double post again... I should wait with the replying)
You idea works, at some parts.
I'm getting an ok cool effect with something that looks like it's lit around me.
Problem is when it complete darkness around me. Then I'm only able to see the one color the fog is.Is there a way to blend the fog-color more out?
Also, would it be possible instead of having darkness then making the whole map lit, but very dim.
I tried using a light_environment but it's really cheap and static opbjects don't look very good in it. Everything else was lit up pretty well when I tweaked the entity, but the static objects were a problem. Anything else I could try that works the same way?
(Sorry for double post again... I should wait with the replying)
You idea works, at some parts.
I'm getting an ok cool effect with something that looks like it's lit around me.
Problem is when it complete darkness around me. Then I'm only able to see the one color the fog is.
Is there a way to blend the fog-color more out?
Also, would it be possible instead of having darkness then making the whole map lit, but very dim.
I tried using a light_environment but it's really cheap and static opbjects don't look very good in it. Everything else was lit up pretty well when I tweaked the entity, but the static objects were a problem. Anything else I could try that works the same way?
Quote from Skotty on January 23, 2014, 9:48 amYou could try to put some lights with constant 1 everywhere and a light brightness value of 1.
You could try to put some lights with constant 1 everywhere and a light brightness value of 1.
Quote from User on January 23, 2014, 10:48 amSkotty wrote:You could try to put some lights with constant 1 everywhere and a light brightness value of 1.Wouldnt do only one light entity with constant 10000; brightness 1 do the same?
Wouldnt do only one light entity with constant 10000; brightness 1 do the same?
Quote from beecake on January 23, 2014, 11:14 amI tried it and the problem is that this light is casting shadows. So it's lighter where it's placed, than somewhere else.
I tried it and the problem is that this light is casting shadows. So it's lighter where it's placed, than somewhere else.
Quote from FelixGriffin on January 23, 2014, 2:28 pmTheTobbell wrote:Skotty wrote:You could try to put some lights with constant 1 everywhere and a light brightness value of 1.Wouldnt do only one light entity with constant 10000; brightness 1 do the same?
If the quadratic, linear, and constant are used precisely the way the documentation says, that would be the same as constant 1 but 10000 times brighter.
Wouldnt do only one light entity with constant 10000; brightness 1 do the same?
If the quadratic, linear, and constant are used precisely the way the documentation says, that would be the same as constant 1 but 10000 times brighter.