visual-based tracking enitities
Quote from boctroy on July 27, 2013, 1:05 ami put 2 of these npc_enemyfinders on either side of a func_movelinear, so if it detects the player on one side it will open, and on the other side it will close. i set the field of view to 0.0 so it detects on -+ 90*, set the player to hated in the ai_relationship. It does not seem to detect the player, if there is somthing i missed, or if i am doing this wrong please let me know.
oh and everything is ON, active, enabled ect
thanks for any help.
Edit
i was walking around in the map and it randomly started moving, I am not sure why but it is telling me that it is detecting the player, just not in the right spot. The npc_enemyfinders are facing the right directions.
i put 2 of these npc_enemyfinders on either side of a func_movelinear, so if it detects the player on one side it will open, and on the other side it will close. i set the field of view to 0.0 so it detects on -+ 90*, set the player to hated in the ai_relationship. It does not seem to detect the player, if there is somthing i missed, or if i am doing this wrong please let me know.
oh and everything is ON, active, enabled ect
thanks for any help.
Edit
i was walking around in the map and it randomly started moving, I am not sure why but it is telling me that it is detecting the player, just not in the right spot. The npc_enemyfinders are facing the right directions.