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Unusual laser models.

I am trying to add a laser without it showing one of the standard models, but when I do so I get the image from the start of the laser placed in a different place, and the laser is emitted from the spot of the different model, it can hurt me, and it can go through portals, but it can't be redirected by a cube until after it goes through a portal. It also can trigger relays before it goes through a portal. I was wondering if anyone knew anything about fixing this. Also: What are the lasers made out of? I am trying to make a trigger that can detect if a laser is passing through the volume enclosed. Thanks.

You will get the emitter effect drawn in another place whenever you use a model that doesn't come with an attachment called "laser_attachment".

Soundlogic wrote:
I am trying to make a trigger that can detect if a laser is passing through the volume enclosed. Thanks.

I don't think this is possible.

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For your trigger thing, you could always use a prop_laser_relay, sounds like it might do the same sort of function you need.

Hear the turret, for it is knell. It summons thee to heaven, or to hell.

Laser relays are those spinny things you find in Column Blocker; essentially laser receptacles that lay on the floor and don't stop the laser. You miiiiight be able to use a different model for it, but don't take my word on it.

p0rtalplayer wrote:
For your trigger thing, you could always use a prop_laser_relay, sounds like it might do the same sort of function you need.

I think you mean env_portal_laser_target or something along those lines. It basiclly works like an invisible catcher/relay depending on settings and is parent-able.

Image
Groxkiller585 wrote:
p0rtalplayer wrote:
For your trigger thing, you could always use a prop_laser_relay, sounds like it might do the same sort of function you need.

I think you mean env_portal_laser_target or something along those lines. It basiclly works like an invisible catcher/relay depending on settings and is parent-able.

Actually, I meant prop_laser_relay with default model (as it would fulfil the same function as far as I can tell) but supposing that works, it would be a better solution.

Hear the turret, for it is knell. It summons thee to heaven, or to hell.
Soundlogic wrote:
I am trying to make a trigger that can detect if a laser is passing through the volume enclosed. Thanks.

Yeah you might as well use an actual laser relay. This is exactly what they are for.

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