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Unused puzzle concepts(for me to steal)?

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A cube that attracts objects to you. And punts the player away. Like a gravity gun.

Something I've done (but not released yet) is making a moving laser wall (not discouragement beam) that goes back and forth.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
lpfreaky90 wrote:
I'm afraid hard light bridges on moving platforms aren't really gonna work :(

Why not?

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"Such monstrous sucking-constructions aren't built within one afternoon"

because hard light bridges aren't build dynamic :(
Their position is fixed when it is enabled. When you disable you hard light bridge, move it and re-enable it it works though!
So possibly it is possible to use a custom script to constantly disable/enable the hard light bridge to move it. But that looks odd and is bad for performance ;)

spongylover123 wrote:
A cube that attracts objects to you. And punts the player away. Like a gravity gun.

Something like this could be interesting, especially in coop if you'd give one player a gun to interact with gravity/special objects and the other a portal gun. Doubt it will be technically possible to add new weapons that interact with entities with the "no code access" limitation of the Portal 2 tools, though?

Thanks for the responses. ideas of 'aha moments' and simple actions with the existing test elements in a puzzle are welcome too :)

Its possible, with some of hammer's i/o and some scripting.

I made some concepts for a coop map me and Skotty began working on, but I lost motivation... You can use the concepts though:
http://dl.dropbox.com/u/9132584/Portal% ... map_02.jpg
http://dl.dropbox.com/u/9132584/Portal% ... d_bomb.jpg
Hope you'll understand it.

P.S.
I imagined it to be a bts map, so that explains the cat-walks and the disk-room...
P.P.S.
If you don't understand the concept P.M. me, and I'll explain further, for the sake of spoilers.

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Instance: Co-Op Tube Ride
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