Unused puzzle concepts(for me to steal)?
Quote from dinnesch on January 28, 2012, 2:10 pmI've started working on a bunch of coop maps, but find it hard to come up with good ideas to base puzzles around. I can make decent quality maps that are difficult by having the player do a complex sequence of actions(based mostly on 'cliches'), but after putting a lot of time in such maps I often feel like they're lacking something special.
So I wonder if anyone has good ideas to base a puzzle around, that they wouldn't mind being used by others? Specifically talking about actions that are just part of a bigger puzzle but require the player to figure out.(discovering the ability to use element X to achieve Y by doing Z with it)
Thanks in advance!
I've started working on a bunch of coop maps, but find it hard to come up with good ideas to base puzzles around. I can make decent quality maps that are difficult by having the player do a complex sequence of actions(based mostly on 'cliches'), but after putting a lot of time in such maps I often feel like they're lacking something special.
So I wonder if anyone has good ideas to base a puzzle around, that they wouldn't mind being used by others? Specifically talking about actions that are just part of a bigger puzzle but require the player to figure out.(discovering the ability to use element X to achieve Y by doing Z with it)
Thanks in advance!
Quote from Lpfreaky90 on January 28, 2012, 7:25 pmIdolon wrote:Anything on moving platforms. Goo, hard light bridges, lasers, anything really.I'm afraid hard light bridges on moving platforms aren't really gonna work
Solution: keep the "moving platform" in a steady position and just move the rest of the map
I'm afraid hard light bridges on moving platforms aren't really gonna work ![]()
Solution: keep the "moving platform" in a steady position and just move the rest of the map 
Quote from dinnesch on January 29, 2012, 1:00 pmIdolon wrote:Anything on moving platforms. Goo, hard light bridges, lasers, anything really.Yeah this has potential in a lot of shapes. Guess it will at least need to be kept simple for fun's sake. But messing around with it could be a good starting point to discover new ideas, thanks.
I haven't seen the coop element with the blocks that get moved around with 2 buttons(if you played the campaign you know what i mean) in custom maps so far, maybe that could be something.
Yeah this has potential in a lot of shapes. Guess it will at least need to be kept simple for fun's sake. But messing around with it could be a good starting point to discover new ideas, thanks.
I haven't seen the coop element with the blocks that get moved around with 2 buttons(if you played the campaign you know what i mean) in custom maps so far, maybe that could be something.
Quote from Tyronis3 on January 29, 2012, 1:06 pmThere was a really cool one in a map I played a long time ago. It revolved around a light bridge that you used portals to get slanted downword at an angle where you could slip down it quickly. You would slide down to gain enough momentum to fling thru 2 other portals and get to the next area.
There was a really cool one in a map I played a long time ago. It revolved around a light bridge that you used portals to get slanted downword at an angle where you could slip down it quickly. You would slide down to gain enough momentum to fling thru 2 other portals and get to the next area.
Quote from dinnesch on January 29, 2012, 2:06 pmIdolon wrote:I believe that would be a coop map by Chickenmobile, the name of which I can't remember.Chickentest 3
Great stuff indeed but the point of this thread is to find unused ideas to make a map that hasn't been done yet
Chickentest 3
Great stuff indeed but the point of this thread is to find unused ideas to make a map that hasn't been done yet ![]()
Quote from ChickenMobile on January 29, 2012, 11:24 pmI've made a whole lot of sketches of coop puzzles which TC will not be using. I can give you some of these if you like.
And I get a mention before I even see the post... woot!
I've made a whole lot of sketches of coop puzzles which TC will not be using. I can give you some of these if you like.
And I get a mention before I even see the post... woot!
Quote from Spam Nugget on January 30, 2012, 12:23 amIve experumented a bit with using monster boxes to walk onto buttons or knock over turrets, but im sure theres other thibgs to do with them too.
Ive experumented a bit with using monster boxes to walk onto buttons or knock over turrets, but im sure theres other thibgs to do with them too.

I think in terms of boolean variables. Generally, it makes things easier.

