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Underground Emancipation Grid Particles

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How do I get those little particles that are emitted from the old aperture emancipation grids that look like little sound waves?

My Maps:
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Look in the "fizzler" materials, there are some that are clearly marked as "old".

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They are REALLY hard to fit to wide emancipation grids for some reason...

My Maps:
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maybe because all the "old" fizzlers are small? and as such they had no reason to worry about them adjusting to "wide" grids ?

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The old Aperture grills are divided into three, a left part, middle part and right part with different texture scales on each. It isn't one giant "slab" like in the normal Fizzler.

The Irate Pirate wrote:
The old Aperture grills are divided into three, a left part, middle part and right part with different texture scales on each. It isn't one giant "slab" like in the normal Fizzler.

Normal fizzlers also have left/right/center versions as well.

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Any chance for me to know the specific scales or should I just play around?

My Maps:
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The scale depends entirely on the, well, scale of what you are making. Most textures work pretty well at the default scale of 0.25 x 0.25 but you may need to adjust accordingly.

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I feel like the left and right textures work if I use the "fit" button on only a 32 unit wide section on either side, with the middle being a full 64 unit middle texture... But that doesn't seem right.

My Maps:
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I'm trying to make emancipation grids that are 128 high and 256 wide.

My Maps:
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