Unable to decompile bsp
Quote from Lpfreaky90 on January 12, 2012, 9:15 pmAs soon as you paste your map on internet people will be able to decompile it.
No matter what you try, how you try, there will always ways around it.
I think you should consider this before releasing a map.Of course it's not cool if someone steals your ideas and uses them in another map without giving you any credit. That's why I think that it's better if you don't try to frustrate decompiling, but try to encourage using your included vmf. Just add a readme, and the vmf. People will give you credit for the stuff they've "stolen".
And decompiling isn't always used just to "steal" stuff, it can also be very useful for learning stuff! And more people with more knowledge = more high quality maps
As soon as you paste your map on internet people will be able to decompile it.
No matter what you try, how you try, there will always ways around it.
I think you should consider this before releasing a map.
Of course it's not cool if someone steals your ideas and uses them in another map without giving you any credit. That's why I think that it's better if you don't try to frustrate decompiling, but try to encourage using your included vmf. Just add a readme, and the vmf. People will give you credit for the stuff they've "stolen".
And decompiling isn't always used just to "steal" stuff, it can also be very useful for learning stuff! And more people with more knowledge = more high quality maps