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Tutorial for Simple Wheatley Level?

So I was looking around on the Valve Developer Wiki...and there's a tutorial for all of the themes...except for the Wheatley Theme! Can someone point me to a tutorial or write about what a Wheatley level needs? I have an idea for a Wheatley themed level, and I can make the tests, but I'm not sure how to make it feel like a Wheatley level.

Favorite theme: Retro Aperture

Now let's solve this thing! ^^

Wheatley theme shows deterioration of the facility slowly.
Walls falling, vactubes, squarebeams, wheatley monitors, construction beams, franken cubes.

Some images and videos of it:
http://www.youtube.com/watch?v=IaZ75vU112Q&feature=relmfu
http://media.moddb.com/images/mods/1/20 ... ng0000.jpg
http://thegamingliberty.com/wp-content/ ... eens-6.jpg
http://botchweed.com/wp-content/uploads ... ortal1.jpg

Or you can replay maps that being with sp_a4 prefixes

There are a few things that make Wheatley levels look like Wheatley levels.

  1. Clean themed, however walls are broken and/or falling apart.
  2. Chambers are ripped apart
  3. Bottomless pits
  4. The availabillity of all testing elements. GLaDOS chambers didn't have gels
  5. The Wheatley monitor (very important. Makes it seem Wheatley is watching you)
  6. Testing elements seem like they are mashed together (we of course know Valve planned it all out)
  7. Destruction ambience. Explosions, slight rumbles, falling debris from above etc.
  8. The movement of large object such as test chambers in order for a 'quick fix'
  9. That nice deep blue fog you see when you look into the distance (Also test chambers in distance and bts in background)
  10. FrankenTurrets
?????????????????????????????TWP Releases | My Workshop

Going through the sp_a4 maps (Chapter 8: The Itch) would definitely be a good choice. These map types are hard work though. The destruction is very detailed and there is lots of stuff going on outside of the chambers.

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

I played through a few a4 maps (I forgot how detailed they are :( ) and I was looking at the fog and the massive size of the empty space. Am I right when I say the very farthest textures are toolsblack? And does Valve just wrap the map in a giant toolsblack cube? And finally, is there a way to open up a Valve Wheatley level in Hammer? Thanks for the other stuff.

Favorite theme: Retro Aperture

Now let's solve this thing! ^^

There is an example Wheatley level in the maps folder (where your vmfs are saved)

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
kariko wrote:
I played through a few a4 maps (I forgot how detailed they are :( ) and I was looking at the fog and the massive size of the empty space. Am I right when I say the very farthest textures are toolsblack? And does Valve just wrap the map in a giant toolsblack cube? And finally, is there a way to open up a Valve Wheatley level in Hammer? Thanks for the other stuff.

You have to decompile the map and open the vmf file n hammer.
Google it.
or use the sp_a4_laser_catapult source map.

Oops, guess I missed that example map. :P I'll take a look at that, I'm more of a visual learner.

Favorite theme: Retro Aperture

Now let's solve this thing! ^^

Hey, somebody should write an article on this theme and put it in the list of themes.

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I've started it. Not closed to finished, though.

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal