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Turrets that dont kill you

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Have the Citizen Modified Flag on. I've done it before and it works.

Crazy is as crazy does.
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The citizen modified flag just makes them ignore the player entirely, I need them to track the player but not to shoot. And yeah, spongylover123 i thought i might have to edit the scripts, but I dont even know where they are, let alone how to edit them properly.

Image
I think in terms of boolean variables. Generally, it makes things easier.

How about an invisible glass? Turrets track you through glass but don't shoot you.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
How about an invisible glass? Turrets track you through glass but don't shoot you.

The laser would just stop at the glass, and also the glass' color is translucent aqua

spongylover123 wrote:
MasterLagger wrote:
How about an invisible glass? Turrets track you through glass but don't shoot you.

The laser would just stop at the glass, and also the glass' color is translucent aqua

Hence 'invisible glass' :lol:
But yeah, the laser stops there, which is why im trying to do this thing with blockbullets with a hole in it.

Image
I think in terms of boolean variables. Generally, it makes things easier.

About the block bullets texture, you need to tie the brush to a func_brush and set solidity to solid, make as small as possible

I'm starting to think this blockbullets soloution wont work...no matter how small I have the hole, the turret still tries to shoot at the player when they stand directly in front of it. So i'm back at square one.

Image
I think in terms of boolean variables. Generally, it makes things easier.

There must be some way to make invisible glass that still functions as glass...

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Vordwann wrote:
There must be some way to make invisible glass that still functions as glass...

The only way is to rescript the turret script file.

spongylover123 wrote:
Vordwann wrote:
There must be some way to make invisible glass that still functions as glass...

The only way is to rescript the turret script file.

Does anyone know where the script file is? I mean, if I can at least find it, I can play around with it and see if I can get what I want.

Image
I think in terms of boolean variables. Generally, it makes things easier.
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