trying to make stairs with arm panels help
Quote from harmeister on May 17, 2013, 1:28 pmI am trying to make a ramp like stairs with the arm panels using the rampa_stair##_up/down animations and I seemed to be misunderstanding this. In the puzzle creator there are the ramp stairs that you can just place down and be down. I tried doing that with the p2editor stairs instance and it never showed up in game. I then started to use the arm64x64_interior.mdl. I created a 4x2 structure with the arms and from the bottom is rampa_stair01_down_idle. Second row from the bottom is 02, third is 03, and the fourth row is 04. Now these are all very far apart so it looks more like somebody was drunk and doesn't know how to build things. However, that is a simile; I am not drunk or never have been.
I guess what I am trying to do is make it pop out of the floor and create a ramp to the next level of the puzzle. I am surely lost here.
Sincerely,
Harley Frank
I am trying to make a ramp like stairs with the arm panels using the rampa_stair##_up/down animations and I seemed to be misunderstanding this. In the puzzle creator there are the ramp stairs that you can just place down and be down. I tried doing that with the p2editor stairs instance and it never showed up in game. I then started to use the arm64x64_interior.mdl. I created a 4x2 structure with the arms and from the bottom is rampa_stair01_down_idle. Second row from the bottom is 02, third is 03, and the fourth row is 04. Now these are all very far apart so it looks more like somebody was drunk and doesn't know how to build things. However, that is a simile; I am not drunk or never have been.
I guess what I am trying to do is make it pop out of the floor and create a ramp to the next level of the puzzle. I am surely lost here.
Sincerely,
Harley Frank
Quote from FelixGriffin on May 17, 2013, 2:02 pmAny errors when it "doesn't show up"? The instance is bizarre and expensive but should work okay.
Any errors when it "doesn't show up"? The instance is bizarre and expensive but should work okay.
Quote from harmeister on May 17, 2013, 2:57 pmNo errors, it just looks really far apart to be a ramp or stairs. Is there a way I can just like move it closer and still have it fit in the ground? Or do I have to add panels underneath them?
Sincerely,
Harley Frank
No errors, it just looks really far apart to be a ramp or stairs. Is there a way I can just like move it closer and still have it fit in the ground? Or do I have to add panels underneath them?
Sincerely,
Harley Frank
Quote from User on May 17, 2013, 3:28 pmDo you mean, that you place them correctly in hammer,but they are missaligned placed inGame?
Thats because you must turn at every panel the animation to "idle" (Under the tab "model")
and "Then" you place them.
Do you mean, that you place them correctly in hammer,but they are missaligned placed inGame?
Thats because you must turn at every panel the animation to "idle" (Under the tab "model")
and "Then" you place them.
Quote from FelixGriffin on May 17, 2013, 3:41 pmCan you post a screenshot?
Can you post a screenshot?
Quote from harmeister on May 17, 2013, 3:59 pmHere is what is going on: http://www.mediafire.com/view/?jdauwiinmoyiimj
Sincerely,
Harley Frank
Here is what is going on: http://www.mediafire.com/view/?jdauwiinmoyiimj
Sincerely,
Harley Frank
Quote from Lpfreaky90 on May 17, 2013, 5:29 pmharmeister wrote:Here is what is going on: http://www.mediafire.com/view/?jdauwiinmoyiimjSincerely,
Harley Frankthe problem is that the pannel brushes don't know that they have to stick to the model.
In order to do that you have to have a logic_auto that sets the parent_attachment_maintain_offset to the appropriate attachment point. That'll tell them to stay linked to the proper part of the pannel.For the name of the appropriate attachment point either look in the instance or browse in the model browser.
Sincerely,
Harley Frank
the problem is that the pannel brushes don't know that they have to stick to the model.
In order to do that you have to have a logic_auto that sets the parent_attachment_maintain_offset to the appropriate attachment point. That'll tell them to stay linked to the proper part of the pannel.
For the name of the appropriate attachment point either look in the instance or browse in the model browser.
Quote from iWork925 on May 17, 2013, 6:41 pm*cough* panel_attach
*cough* panel_attach

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Quote from harmeister on May 17, 2013, 7:45 pm*cough* don't understand *cough*
Sincerely,
Harley Frank
*cough* don't understand *cough*
Sincerely,
Harley Frank

Quote from RectorRocks on May 17, 2013, 8:48 pmharmeister wrote:*cough* don't understand *cough*Sincerely,
Harley FrankPanel func_brush properties:
Parent: <name of your panel model>Logic_auto outputs:
OnMapSpawn -> <name of panel func_brush> -> SetParentAttachmentMaintainOffset -> panel_attachIf all else fails, use this instance:
Panel Stairs Instance
Sincerely,
Harley Frank
Panel func_brush properties:
Parent: <name of your panel model>
Logic_auto outputs:
OnMapSpawn -> <name of panel func_brush> -> SetParentAttachmentMaintainOffset -> panel_attach
If all else fails, use this instance:
Panel Stairs Instance